09-30-2020, 12:07 PM
An update for this Month's September:
http://shmuplations.com/iidakazutoshi/
Kazutoshi Iida – 1996 Developer Interview, originally featured in Game Hihyou magazine
(I helped voted for this one.)
http://shmuplations.com/ffv/
Final Fantasy V – 1992 Developer Interview, originally featured in the 11/92 issue of Famicom Tsuushin
Hironobu Sakaguchi – Director
Akihiko Matsui – Planner (Battle System)
Ikuya Dobashi – Planner (Maps/Dungeons)
Katsuhisa Higuchi – Programmer (Battle)
Keizou Kokubo – Programmer (Visual Scenes)
Ken Narita – Programmer (Maps)
Hiroshi Takai – Designer (Battle Graphics/Animation)
Hideo Minaba – Designer (Maps Graphics)
Tetsuya Nomura – Designer (Monsters)
Minoru Akao – Sound Programmer
Nobuo Uematsu – Composer
http://shmuplations.com/bloodyroar3/
Bloody Roar 3 – 2000 Developer Interview, originally featured on the Japanese Bloody Roar website
Bloody Roar 3 – 2001 Developer Interview, originally published in V-Jump’s Bloody Roar 3 Official Guidebook
Kenji Fukuya – design director at Hudson Soft
http://shmuplations.com/iidakazutoshi/
Kazutoshi Iida – 1996 Developer Interview, originally featured in Game Hihyou magazine
(I helped voted for this one.)
http://shmuplations.com/ffv/
Final Fantasy V – 1992 Developer Interview, originally featured in the 11/92 issue of Famicom Tsuushin
Hironobu Sakaguchi – Director
Akihiko Matsui – Planner (Battle System)
Ikuya Dobashi – Planner (Maps/Dungeons)
Katsuhisa Higuchi – Programmer (Battle)
Keizou Kokubo – Programmer (Visual Scenes)
Ken Narita – Programmer (Maps)
Hiroshi Takai – Designer (Battle Graphics/Animation)
Hideo Minaba – Designer (Maps Graphics)
Tetsuya Nomura – Designer (Monsters)
Minoru Akao – Sound Programmer
Nobuo Uematsu – Composer
http://shmuplations.com/bloodyroar3/
Bloody Roar 3 – 2000 Developer Interview, originally featured on the Japanese Bloody Roar website
Bloody Roar 3 – 2001 Developer Interview, originally published in V-Jump’s Bloody Roar 3 Official Guidebook
Kenji Fukuya – design director at Hudson Soft