04-13-2013, 06:08 AM
I wonder why game developers insist on having those underwater levels and obnoxious QTE parts in their games when just about everyone hates those things?
A water level can be fun if done right but usually they aren't. QTE parts, on the other hand, are almost never fun and used just as a lazy and poor design choice for any game. Again, even those can be done right but rarely they are.
A water level can be fun if done right but usually they aren't. QTE parts, on the other hand, are almost never fun and used just as a lazy and poor design choice for any game. Again, even those can be done right but rarely they are.