04-20-2013, 08:32 PM
I like the aesthetic style. It kind of reminds me SGI from the Rare-era, or 1995 Sega Saturn games like Shining Wisdom but way better:
I really love the verticality of dungeons as a focus, since the tower in the dark world was one of my favorite and most memorable dungeons in A Link to the Past...but the wall-walking took me a minute to accept as an interesting feature. It reminded me of this pretty mediocre platformer called Sidewayz:
...and it was kind of disheartening to see Nintendo coming with something that seems a little uninspired or desperate for newness. I would love it if, instead, you could just walk on the walls and ceilings in the normal perspective and everything would rotate with you like a rubix cube of spatial reasoning puzzles from room to room. The dungeons would be on some seriously mindbending, Zelda Galaxy stuff.
I really love the verticality of dungeons as a focus, since the tower in the dark world was one of my favorite and most memorable dungeons in A Link to the Past...but the wall-walking took me a minute to accept as an interesting feature. It reminded me of this pretty mediocre platformer called Sidewayz:
...and it was kind of disheartening to see Nintendo coming with something that seems a little uninspired or desperate for newness. I would love it if, instead, you could just walk on the walls and ceilings in the normal perspective and everything would rotate with you like a rubix cube of spatial reasoning puzzles from room to room. The dungeons would be on some seriously mindbending, Zelda Galaxy stuff.