04-22-2013, 05:24 PM
No, it isn't. Vector graphics are for maintaining detail when scaling. The issue I described is one of shape, something that nothing, never mind vector graphics, is going to solve in a suitable way.
Additionally, what Dazz said is also entirely true. Right now, with every game submission, we need to find or create two images (which, at the time of this writing, means we've dealt with 1,150 images, at least 575 of which have been custom created, and even more that were cropped or edited to fit). Adding one for series, developer, and console would up that number to a minimum of 5 for game that has at least one new entry for every section. We're overloaded as it stands and trying to do this, if we could even find a way to display the graphics properly, would just take way too much time for very little gain.
Additionally, what Dazz said is also entirely true. Right now, with every game submission, we need to find or create two images (which, at the time of this writing, means we've dealt with 1,150 images, at least 575 of which have been custom created, and even more that were cropped or edited to fit). Adding one for series, developer, and console would up that number to a minimum of 5 for game that has at least one new entry for every section. We're overloaded as it stands and trying to do this, if we could even find a way to display the graphics properly, would just take way too much time for very little gain.