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Has nintendo lost touch in making games?
#16
(06-30-2013, 12:16 PM)Yawackhary Wrote: I don't think Nintendo has lost much in terms of their touch, it's just that the times have changed and Nintendo is struggling to keep up to the point where they have to make a Mario game or two and reusing assets or engines or even remaking games. They probably love to go back to the SNES/N64/Gamecube eras for creativity but are worried that it is not safe financially to do it.

Take Miyamoto for example, he is a wonderful game designer and many views that he made throughout the years are highly agreeable (e.g. delaying games can turn out good, games are like rock and roll as in that there are people who love it and people who hate it so much that they want it banned, games should be enjoyed) however I feel that he is burnt out in terms of making games. After all his last few games have been flops e.g. Wii Music and his advice has harmed Paper Mario: Sticker Star since when he designed games back in the 80s, they were even lucky to even have an ending but now a lot of games put story first or story and graphics first so to many it felt like a step backwards. Also I feel that Miyamoto does get jealous like he hated Donkey Kong Country for years just because it sold better than Yoshi's Island and probably it is me talking I think he is jealous of Sega handling F-Zero GX making excuses on why there are no more F-Zero games [all Nintendo have to do is look at other racing games to get a couple of ideas or even expand on their existing ideas e.g. the Track Editor could become a Track Creator to share tracks on Miiverse]. Well that and the series apparently isn't a high seller plus the fact apart from Nintendo themselves and Polyphony, there aren't any Japanese developers left making racing games so that's another reason.

The main problem is that Nintendo interfere too much whether it is 1987 or 2013, even though their games are usually very high quality. Would Paper Mario: Sticker Star is better if it wasn't interfered? Probably. However would Metroid Prime be better if it was just Retro Studios without any help from Nintendo? No it wouldn't. Plus the fact Nintendo has annoyed other publishers/developers in the past to the point of ignoring them due to various policies and they are stubborn. Capcom, Konami, Namco [even way back in the late 80s], more recently EA all who supported Nintendo heavily and later pulled out or mostly pulled out with a bit of lip service. With Square-Enix, it is mostly the handheld side that are still in, they only made a few console titles after Final Fantasy VI. SNK left for the Neo Geo but came back for the Wii (under SNK Playmore) just for compliations/re-releases, Taito and Tecmo didn't really support them much after the 16 bit era. Nintendo's other help have all gone e.g. Acclaim, Midway (now Warner Bros. who do support Nintendo a bit), THQ and the various other studios. How long will it be until Nintendo annoy Sega, Platinum Games and Ubisoft?

So you're saying that Zelda games should have that hint system that destroys all the joys of exploration and searching for solutions? I don't understand what would happen if they make games like how they used to. To make them fun and memorable. Right now the only good 3ds game I've played is Super mario 3d land and Ocarina of time. But the're not as memorable as Super mario 64 or Phantom hourglass to me. Why? Because there wasn't a guy that gives you hints nor there were exploration limitations. Both the Mario galaxy games had the exploration limitations that Mario 64 didn't because in mario 64 you could get any star you wanted.

Also Sega was partly responsible for bringing out the Playstation series mainly because they were one of the first companies to make games on cd. If Sony didn't show up, Nintendo would have dominated the industry again because no one cares much about what Microsoft will do seeing that their next console is leading to skepticalism.
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RE: Has nintendo lost touch in making games? - by Artwark - 06-30-2013, 12:35 PM

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