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The Free Gaming Thread v3: Check Out Cosmyk's Mustache
(09-17-2017, 01:21 PM)retrolinkx Wrote: So I finished Mario + Rabbid's.

It was a surprisingly good game, but felt very 'basic'. This isn't bad since it's the first game like this for Mario, and probably the gameplay is something Ubisoft hasn't done before. By basic I mean it felt like it was lacking random bits of gameplay here and there, such as showing the EXACT movement and range for every enemy like Fire Emblem does, and having a confirm button for your movements (the amount of times I've fucked up a battle by moving Mario/Luigi one space off the square I wanted to go). These don't hurt the game to the point that it's unplayable, but it's just a minor annoyance they could work out in the next game.

I wouldn't say the game was short (I finished it in 30 hours, doing half the extra missions) but it felt like a lot more could've been added into the game. We didn't see characters like Wario or Waluigi. Bowser made an appearance right at the end. Daisy would've been an interesting addition as well. There were only four worlds in the game and they were your average mario stages (Forest, Desert/Ice, Spooky, Lava Castle) it would've been nice to have more stages. A water stage that had enemies that could go underwater to hide from you and move around, or a big/small stage a la Mario 3/64 where enemies and heroes can become big or small in the battle. There was a lot of possible stuff they could've added. Plus I would like to see more heroes in the game, and having more heroes to control, like how Fire Emblem can let you have anyone but limits the number to say 10.

Don't get me wrong, the game was very very good, surprisingly so. If you bought the game today, and played it on and off, you'd finish it by the time Odyssey comes out. I hope if a sequel was made (although, they didn't really leave room for one) they can improve upon all the small things that the game had, and add more and more to it.

The OST was weird, it wasn't too great or memorable, but this theme was great.


It really seemed like they were playing it safe for the first time in this type of game. Taking the X-Com game play and making so that you can shoot something and so there is no permadeath (which would have made this game so weird to play if Mario could stay dead). Though playing it safe would explain the game braking glitches that I've seen happen (two LPers had to restart the entire game TWICE because that game broke in the last world and that's not counting the three times the game just would not load the next set of stages which fixed itself by restarting the system).

Can we talk about the Ubisoft humor in this game? It's so strange to see shit jokes in a mario game. That's not to say that Mario has never had crap slip past the censors (Peach's ??? anyone?), but we have a statue that's "building a log cabin," Rabbids bouncing on a sponge that they don't want to talk about where it came from, the fact that Rabbid Kong scratches his butt with the player, and other examples that makes me wonder how any of it passed censors for anĀ  E 10+ game aside from not reading the flavor text and not exploring.

Also, Grant Kirkhope is the one who worked on the music. Just an intersting fun fact. Some of the pieces even sound like Banjo-Kazooie music.


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RE: The Free Gaming Thread v3: Check Out Cosmyk's Mustache - by gamemaster1991 - 09-18-2017, 12:04 PM

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