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Xbox One privacy policies are confirmed
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(06-06-2013, 09:39 PM)A Zombie Riot Wrote: - A new generation of games with power from the cloud: Because every Xbox One owner has a broadband connection, developers can create massive, persistent worlds that evolve even when you’re not playing.
Not everyone Xbox ONE owner will have a broadband connection, even for those that do such as myself, often prefer to play offline. Microsoft are making cloud service sound like an amazing feature when really, it's there to see if you pirated their games. As for world evolving, bullshit. Gears of War 3 had server side updates which meant they could update the games whenever the player went online for specific events or special modes.
And the obvious, "XBOX LIVE SERVICE IS DOWN FOR MAINTENANCE".
or
"My broadband connection hasn't been paid/isn't on". Enjoy not having access to your games.


- Your Xbox One is always ready: Xbox One is designed to run in a low-powered, connected state. This means your system, games and apps are always current and ready to play—no more waiting for updates.
First world problems. I'm a lazy sack of crap who desperately needs to have instant access to my Xbox ONE system. I'm not a tree hugger but leaving stuff turned on/in a low powered state is still using electricity and therefore bad for the environment. Serious question to everyone, have you ever faced the difficulty of turning on a console to the point that you needed voice commands? ...and what about those who are mutes?

- Stay connected to your friends: Never miss an opportunity to play games with your friends or to catch up with family on Skype. Use Skype in Snap mode to chat while you play games or watch TV. Or enjoy group video Skype calls with people around the world, all from the comfort of your living room.
Who honestly plays the Xbox in the living AND would also have the urge to Skype call someone during a game?


- Access your entire games library from any Xbox One—no discs required: After signing in and installing, you can play any of your games from any Xbox One because a digital copy of your game is stored on your console and in the cloud. So, for example, while you are logged in at your friend’s house, you can play your games.
Again, first world problems. What's the issue with physically taking games to a friends house? As for me in the U.K the Internet isn't that good either....most of the world isn't ready for this type of service

- Buy the way you want—disc or digital—on the same day: You’ll be able to buy disc-based games at traditional retailers or online through Xbox Live, on day of release.
That's good. Better be cheaper than retail release though.


Networking Technologies


A range of advanced technologies will make these scenarios possible, including:

- Superior wireless performance and coverage throughout the home: Xbox One is equipped with a gigabit Ethernet port and 802.11n wireless. With 802.11n, Xbox One can use the 5GHz wireless band which eliminates considerable interference from other devices in the home, such as cordless phones, Bluetooth devices and microwaves. Xbox One uses two wireless antennas, versus one in Xbox 360. This provides dramatically better coverage and sustained performance, which means faster internet speeds in more areas of your home.
Meanwhile in the rest of the entire world who#s country hasn't caught up to maximum speeds yet....

- Faster connection to a world of smart devices: With Wi-Fi Direct, Xbox One can speak directly to smart wireless devices and connect to them through the cloud. This means your smartphone or tablet will interact with Xbox One seamlessly.
....and I care because?

- Future proofed with power from the cloud: Microsoft has created a global network of more than 300,000 Xbox Live and Windows Azure servers, to help creators realize their visions of what is possible with a connected system.
....and yet, we'll still have NAT problems in parties and games

Networking Requirements


To ensure Xbox One works optimally and can offer the experiences described above, it is designed with the following networking requirements:

- For an optimal experience, we recommend a broadband connection of 1.5Mbps. (For reference, the average global internet connection speed as measured recently by Akamai was 2.9 Mbps). In areas where an Ethernet connection is not available, you can connect using mobile broadband.
Can't afford to pay more for my broadband

- While a persistent connection is not required, Xbox One is designed to verify if system, application or game updates are needed and to see if you have acquired new games, or resold, traded in, or given your game to a friend. Games that are designed to take advantage of the cloud may require a connection.
As in, we're just making sure you didn't pirate games or install homebrew.

With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies.
So....what if my broadband is down for a couple of days? Or I live in the middle of nowehere? Or I just want to play offline for a while? Or we're at tournaments where online isn't used(EVO)? Or .... You'd have to be a massive toolbag to not see the obvious BS they're saying. They want online DRM for all games.

At Xbox, we’ve always believed in a connected world of games and entertainment. With Xbox One, we are planning for a connected future. We can’t wait to show you what’s to come.
FIFA Hackings, NAT party problems, NAT Game problems, laggy connections, host servers, no dedicated servers, Xbox LIVE maintenance and more BS you paid for but could get free on WiiU, PS4 and PC.


How Games Licensing Works on Xbox One

Quote:With our modern architecture, Xbox One games will load more quickly, will be always accessible from the cloud, and there is no physical limit to the size or scope of the content provided.
...apart from that 500GB storage on your Xbox

Here are our platform policies and capabilities for game licensing – all of which will be made available when Xbox One launches later this year:

- Buy the way you want—disc or digital—on the same day: You’ll be able to buy disc-based games at traditional retailers or online through Xbox Live, on day of release. Discs will continue to be a great way to install your games quickly.
...if you live in Korea

- Access your entire games library from any Xbox One—no discs required: After signing in and installing, you can play any of your games from any Xbox One because a digital copy of your game is stored on your console and in the cloud. So, for example, while you are logged in at your friend’s house, you can play your games.
I admit, that's cool, but this is Microsoft, so what's the catch?

- Share access to your games with everyone inside your home: Your friends and family, your guests and acquaintances get unlimited access to all of your games. Anyone can play your games on your console--regardless of whether you are logged in or their relationship to you.
You mean like....gaming always has been. How is that a feature?

- Give your family access to your entire games library anytime, anywhere: Xbox One will enable new forms of access for families. Up to ten members of your family can log in and play from your shared games library on any Xbox One. Just like today, a family member can play your copy of Forza Motorsport at a friend’s house. Only now, they will see not just Forza, but all of your shared games. You can always play your games, and any one of your family members can be playing from your shared library at a given time.
Mum, you wanna come plays some Street Fighter 4!?

- Trade-in and resell your disc-based games: Today, some gamers choose to sell their old disc-based games back for cash and credit. We designed Xbox One so game publishers can enable you to trade in your games at participating retailers. Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games.
+1 Micro$oft


More BS and how "great" the Kinect is.



Man there's so much BS there.

How gaming used to be
Put game in > Play game
E3 in a few days so we'll see what else is coming out. But this is all fancy sugar coating bullshit.
"Look at all these cool features". These aren't features but ways for us to stop you from doing what you want with your own hardware/software.

"You're only allowed to play your game if". This is basically a £40/$60 rental service with Microsoft giving us permission when we can and can't play. They don't take other people/topics into consideration. We don't care about those who are disabled and can't use Kinect for voice and body recognition. We don't take in the fact the console is always turned on. We don't take into the fact that you can't do what you want with your games, we wanna know what you're doing. Plus, it's made for your generic American family with first world problems like: getting out of the sofa to turn the console on or change the channel by using their thumb.
Nothing is good about this.
#XboxPissOff
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RE: Xbox One privacy policies are confirmed - by BumblebeeCody - 06-07-2013, 07:58 AM

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