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		<title><![CDATA[VGFacts - Trivia Discussion]]></title>
		<link>https://archive.vgfacts.com/</link>
		<description><![CDATA[VGFacts - https://archive.vgfacts.com]]></description>
		<pubDate>Sat, 10 Oct 2026 02:31:05 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Discussion: Possible Anime Reference in Kirby & The Forgotten Land]]></title>
			<link>https://archive.vgfacts.com/thread-4748.html</link>
			<pubDate>Sun, 03 Apr 2022 11:13:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vgfacts.com/member.php?action=profile&uid=2268">CuriousUserX90</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vgfacts.com/thread-4748.html</guid>
			<description><![CDATA[All I could find  right now when searching the web is the fact that Water Balloon Mouth Kirby slightly resembles Out Of Shape Kirby from an episode of the anime. But I guess we could see if that ends up being talked of in a video that covers easter eggs of Kirby &amp; The Forgotten Land, not to mention a video that covers anime references in the Kirby games.]]></description>
			<content:encoded><![CDATA[All I could find  right now when searching the web is the fact that Water Balloon Mouth Kirby slightly resembles Out Of Shape Kirby from an episode of the anime. But I guess we could see if that ends up being talked of in a video that covers easter eggs of Kirby &amp; The Forgotten Land, not to mention a video that covers anime references in the Kirby games.]]></content:encoded>
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		<item>
			<title><![CDATA[Discussion: What Kind of Remakes Wouldn't Need Their Own VGFacts Page?]]></title>
			<link>https://archive.vgfacts.com/thread-4741.html</link>
			<pubDate>Wed, 02 Mar 2022 12:30:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vgfacts.com/member.php?action=profile&uid=2268">CuriousUserX90</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vgfacts.com/thread-4741.html</guid>
			<description><![CDATA[This comes from someone I was messaged about by MehDeletingLater in regards to Skyward Sword HD, all to the point where stuff about Twilight Princess HD were move to the Twilight Princess page. So now I've been wondering as to which other HD Remakes don't need their own VGFacts Page: <a href="https://www.vgfacts.com/game/?name=HD" target="_blank" rel="noopener" class="mycode_url">https://www.vgfacts.com/game/?name=HD</a><br />
The Remakes with 3D in their title probably shouldn't, probably for the same reason as Ocarina of Time 3D and Majora's Mask 3D: <a href="https://www.vgfacts.com/game/?name=3D" target="_blank" rel="noopener" class="mycode_url">https://www.vgfacts.com/game/?name=3D</a><br />
Ones that definitely shouldn't need their own VGFacts Pages meanwhile are Switch ports of Wii U games, same said with PC and mobile ports of games from generic gaming platforms, seeing as they are supposed to be ports after all.]]></description>
			<content:encoded><![CDATA[This comes from someone I was messaged about by MehDeletingLater in regards to Skyward Sword HD, all to the point where stuff about Twilight Princess HD were move to the Twilight Princess page. So now I've been wondering as to which other HD Remakes don't need their own VGFacts Page: <a href="https://www.vgfacts.com/game/?name=HD" target="_blank" rel="noopener" class="mycode_url">https://www.vgfacts.com/game/?name=HD</a><br />
The Remakes with 3D in their title probably shouldn't, probably for the same reason as Ocarina of Time 3D and Majora's Mask 3D: <a href="https://www.vgfacts.com/game/?name=3D" target="_blank" rel="noopener" class="mycode_url">https://www.vgfacts.com/game/?name=3D</a><br />
Ones that definitely shouldn't need their own VGFacts Pages meanwhile are Switch ports of Wii U games, same said with PC and mobile ports of games from generic gaming platforms, seeing as they are supposed to be ports after all.]]></content:encoded>
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			<title><![CDATA[Discussion: Would It Be Alright to Post MK8's Booster Pack to a Separate VGFacts Page]]></title>
			<link>https://archive.vgfacts.com/thread-4738.html</link>
			<pubDate>Thu, 10 Feb 2022 05:09:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vgfacts.com/member.php?action=profile&uid=2268">CuriousUserX90</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vgfacts.com/thread-4738.html</guid>
			<description><![CDATA[I know what you're thinking, the least they could've done was release it as a separate game. I was just wondering if any trivia related to stuff in the Mario Kart 8 Booster Pack should have a separate VGFacts page rather then going onto the Mario Kart 8 page. I actually have been waiting for the Switch to have it's own Mario Kart game before the next time I have something to submit trivia about (other things I've been waiting for are when something about Mario + Rabbids: Sparks Of Hope come through).<br />
<br />
EDIT: Right now the only DLC Expansion of something that has it's own VGFacts page is New Super Luigi U, so I'm sure it wouldn't hurt if other DLC Expansions to other games were to one of these years do the same (though not all of them).]]></description>
			<content:encoded><![CDATA[I know what you're thinking, the least they could've done was release it as a separate game. I was just wondering if any trivia related to stuff in the Mario Kart 8 Booster Pack should have a separate VGFacts page rather then going onto the Mario Kart 8 page. I actually have been waiting for the Switch to have it's own Mario Kart game before the next time I have something to submit trivia about (other things I've been waiting for are when something about Mario + Rabbids: Sparks Of Hope come through).<br />
<br />
EDIT: Right now the only DLC Expansion of something that has it's own VGFacts page is New Super Luigi U, so I'm sure it wouldn't hurt if other DLC Expansions to other games were to one of these years do the same (though not all of them).]]></content:encoded>
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			<title><![CDATA[Discussion: Why Some Minigames in Mario Party: The Top 100 Have Different Tracks]]></title>
			<link>https://archive.vgfacts.com/thread-4737.html</link>
			<pubDate>Wed, 02 Feb 2022 11:52:48 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vgfacts.com/member.php?action=profile&uid=2268">CuriousUserX90</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vgfacts.com/thread-4737.html</guid>
			<description><![CDATA[Ones used for minigames from other Mario Party games in fact:<br />
<iframe width="600" height="338" src="https://www.youtube.com/embed/fisPTxMkjok?wmode=opaque" style="border: 0px;"></iframe><br />
Mario Party Superstars meanwhile has all of it's minigames use the same tracks that they had in the games they came from:<br />
<iframe width="600" height="338" src="https://www.youtube.com/embed/xC9p9mPZeSk?wmode=opaque" style="border: 0px;"></iframe><br />
Could it be because Mario Party Superstars had a longer development cycle then Mario Party: The Top 100 had, all to the point where time constraints might be the answer? So far it's not known for certain for how long development of Mario Party games usually take, and if the development teams multi-task between what they work on.]]></description>
			<content:encoded><![CDATA[Ones used for minigames from other Mario Party games in fact:<br />
<iframe width="600" height="338" src="https://www.youtube.com/embed/fisPTxMkjok?wmode=opaque" style="border: 0px;"></iframe><br />
Mario Party Superstars meanwhile has all of it's minigames use the same tracks that they had in the games they came from:<br />
<iframe width="600" height="338" src="https://www.youtube.com/embed/xC9p9mPZeSk?wmode=opaque" style="border: 0px;"></iframe><br />
Could it be because Mario Party Superstars had a longer development cycle then Mario Party: The Top 100 had, all to the point where time constraints might be the answer? So far it's not known for certain for how long development of Mario Party games usually take, and if the development teams multi-task between what they work on.]]></content:encoded>
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		<item>
			<title><![CDATA[Discussion: Where Would Be The Place For This Sort of Trivia About Wario to Go?]]></title>
			<link>https://archive.vgfacts.com/thread-4727.html</link>
			<pubDate>Fri, 24 Dec 2021 04:22:14 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vgfacts.com/member.php?action=profile&uid=2268">CuriousUserX90</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vgfacts.com/thread-4727.html</guid>
			<description><![CDATA[Overall I'm surprised that VGFacts doesn't already have a submission about Wario having originally been envisioned as being German, as evidence by a German Phrase that for many years had been misheard as "Doh I Missed!".<br />
<iframe width="600" height="338" src="https://www.youtube.com/embed/jFX9e17wWHM?wmode=opaque" style="border: 0px;"></iframe><br />
<iframe width="600" height="338" src="https://www.youtube.com/embed/nywxBHNFxL4?wmode=opaque" style="border: 0px;"></iframe><br />
<iframe width="600" height="338" src="https://www.youtube.com/embed/2hcU8Yrqlqk?wmode=opaque" style="border: 0px;"></iframe><br />
<a href="https://www.gamnesia.com/news/Nintendo-Originally-Wanted-Wario-to-be-German-Instead-of-Italian" target="_blank" rel="noopener" class="mycode_url">https://www.gamnesia.com/news/Nintendo-O...of-Italian</a><br />
If someone were to post a VGFacts Submission about it, it would be worth including the fact that Wario being Italian like Mario and Luigi was thanks to Charles Martinet not being told of how Nintendo envisioned Wario, and about the fact that Wario's theme in Mario Strikers Charged is that of a German Folk Song. What I'm asking about meanwhile is as to if the submission should be for the Mario series or the Wario series.]]></description>
			<content:encoded><![CDATA[Overall I'm surprised that VGFacts doesn't already have a submission about Wario having originally been envisioned as being German, as evidence by a German Phrase that for many years had been misheard as "Doh I Missed!".<br />
<iframe width="600" height="338" src="https://www.youtube.com/embed/jFX9e17wWHM?wmode=opaque" style="border: 0px;"></iframe><br />
<iframe width="600" height="338" src="https://www.youtube.com/embed/nywxBHNFxL4?wmode=opaque" style="border: 0px;"></iframe><br />
<iframe width="600" height="338" src="https://www.youtube.com/embed/2hcU8Yrqlqk?wmode=opaque" style="border: 0px;"></iframe><br />
<a href="https://www.gamnesia.com/news/Nintendo-Originally-Wanted-Wario-to-be-German-Instead-of-Italian" target="_blank" rel="noopener" class="mycode_url">https://www.gamnesia.com/news/Nintendo-O...of-Italian</a><br />
If someone were to post a VGFacts Submission about it, it would be worth including the fact that Wario being Italian like Mario and Luigi was thanks to Charles Martinet not being told of how Nintendo envisioned Wario, and about the fact that Wario's theme in Mario Strikers Charged is that of a German Folk Song. What I'm asking about meanwhile is as to if the submission should be for the Mario series or the Wario series.]]></content:encoded>
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		<item>
			<title><![CDATA[Discussion: Where Would Be the Place to Post a Trivia Submission About Enemy Audio?]]></title>
			<link>https://archive.vgfacts.com/thread-4726.html</link>
			<pubDate>Sun, 12 Dec 2021 08:02:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vgfacts.com/member.php?action=profile&uid=2268">CuriousUserX90</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vgfacts.com/thread-4726.html</guid>
			<description><![CDATA[I have come to learn that there are enemies in the Mario franchise that get their audio from having Mario's voice clips slightly tweaked and pitch shifted:<br />
<iframe width="600" height="338" src="https://www.youtube.com/embed/3e4PUW0CQag?wmode=opaque" style="border: 0px;"></iframe><br />
<iframe width="600" height="338" src="https://www.youtube.com/embed/WCeh11dZ8vc?wmode=opaque" style="border: 0px;"></iframe><br />
If someone were to post a VGFacts Submission about this, would it be best to be Mario series trivia due to that stuff being used in more then one game or Super Mario 64 trivia like the submission about the audio used for Boos?]]></description>
			<content:encoded><![CDATA[I have come to learn that there are enemies in the Mario franchise that get their audio from having Mario's voice clips slightly tweaked and pitch shifted:<br />
<iframe width="600" height="338" src="https://www.youtube.com/embed/3e4PUW0CQag?wmode=opaque" style="border: 0px;"></iframe><br />
<iframe width="600" height="338" src="https://www.youtube.com/embed/WCeh11dZ8vc?wmode=opaque" style="border: 0px;"></iframe><br />
If someone were to post a VGFacts Submission about this, would it be best to be Mario series trivia due to that stuff being used in more then one game or Super Mario 64 trivia like the submission about the audio used for Boos?]]></content:encoded>
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			<title><![CDATA[Stuff About the Mario Kart Franchise That Should Be Talked About Someday]]></title>
			<link>https://archive.vgfacts.com/thread-4718.html</link>
			<pubDate>Sat, 27 Nov 2021 04:56:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vgfacts.com/member.php?action=profile&uid=2268">CuriousUserX90</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vgfacts.com/thread-4718.html</guid>
			<description><![CDATA[Of all the stuff leaked in the past 2 years, Mario Kart 9 (aka the Mario Kart game of the Switch) is still yet to have an official announcement:<br />
*<a href="https://apple.news/A0n3YvPYwNlGmweyElV-htw" target="_blank" rel="noopener" class="mycode_url">https://apple.news/A0n3YvPYwNlGmweyElV-htw</a><br />
*<a href="https://apple.news/AyiORoK_HTNWUUSt2vbZ05A" target="_blank" rel="noopener" class="mycode_url">https://apple.news/AyiORoK_HTNWUUSt2vbZ05A</a><br />
*<a href="https://apple.news/A5y_8vXI9TDW1SkkuLFyeHw" target="_blank" rel="noopener" class="mycode_url">https://apple.news/A5y_8vXI9TDW1SkkuLFyeHw</a><br />
*<a href="https://apple.news/AU2teEJQCRjGudUB9whKjqw" target="_blank" rel="noopener" class="mycode_url">https://apple.news/AU2teEJQCRjGudUB9whKjqw</a><br />
*<a href="https://apple.news/AWcb7IliqRfKuyytTs0sfHQ" target="_blank" rel="noopener" class="mycode_url">https://apple.news/AWcb7IliqRfKuyytTs0sfHQ</a><br />
*<a href="https://zippospeaks.blogspot.com/2021/05/why-nintendos-2021-will-be-sequel-to.html?m=1" target="_blank" rel="noopener" class="mycode_url">https://zippospeaks.blogspot.com/2021/05...o.html?m=1</a><br />
One of these leaks say that it had been in development as far back as 2018. Once an official announcement has been made, one of the things we'd likely be in for learning is the truth on how long the game had been in development for and why they hadn't made any official announcements up until then, of which might be worth posting about to VGFacts come then. Right now I don't even have any pending submissions, since I'm basically waiting for currently unannounced games like Mario Kart 9 to be announced before the next time I post (in addition to once some trivia worthy comes through about Mario + Rabbids: Sparks of Hope).<br />
<br />
Now to what this Trivia Evidence piece is to be about, being in regards to stuff about the Mario Kart franchise that's worth learning someday:<br />
<br />
1. If it is indeed Hideki Konno's goal for there to be a new Mario Kart game with 16 or 20 NEW Nitro and Retro Tracks on every system.<br />
<br />
2. How they decide upon the roster with each Mario Kart game, and as to why Metal Mario and Pink Gold Peach were brought up.<br />
<br />
3. How it's decided with which Retro Tracks are featured in the Retro Grand Prixs of each game, and as to how they decide with how many from each previous game get featured. Worth questioning it is as to why DS Waluigi Pinball was included in Mario Kart 7 though there was no Waluigi, and why all N64 Retro Tracks in Mario Kart 7 were those originally from the Mushroom Cup.<br />
<br />
4. How they decide upon Items for each game. It’s a real mystery as to why the 3 New Items of Mario Kart Wii never had a comeback in later Mario Kart games.<br />
<br />
5. Why Mario Kart 8's battle mode on the Wii U initially was on tracks to race on as opposed to Battle Arenas (tracks you could successfully drive around backwards in the whole way through).<br />
<br />
6. If we can ever expect to see Double Dash gameplay, Mission Mode, Boss Battles and Unique Items for each racer again at any future point in the Franchise. Something we’re all wondering about.<br />
<br />
7. If they'd always stick to 16 Nitro and Retro Tracks for each Mario Kart game, or if they’d love to feature 20 again like with Super Mario Kart and Mario Kart: Super Circuit one of these days.<br />
<br />
8. If there's a solution for if we lost our Mario Kart 8 Highlight Reel Videos we uploaded to YouTube during the days when it was possible to do so, due to maybe losing our Youtube Channels or if we deleted the videos of them.<br />
<br />
9. A number of things about Mario Kart Tour such as why it doesn't have anti-gravity and why each track has 2 laps as opposed to 3.<br />
<br />
10. If we can ever expect any other Mario Kart games for mobile devices in the years to come.<br />
<br />
Most importantly it's worth having an explanation as to why Switch Ports of Wii U games like Mario Kart 8 even exist, and to be assured that they weren't chosen to be done instead of new games for the specific franchises that they're in.]]></description>
			<content:encoded><![CDATA[Of all the stuff leaked in the past 2 years, Mario Kart 9 (aka the Mario Kart game of the Switch) is still yet to have an official announcement:<br />
*<a href="https://apple.news/A0n3YvPYwNlGmweyElV-htw" target="_blank" rel="noopener" class="mycode_url">https://apple.news/A0n3YvPYwNlGmweyElV-htw</a><br />
*<a href="https://apple.news/AyiORoK_HTNWUUSt2vbZ05A" target="_blank" rel="noopener" class="mycode_url">https://apple.news/AyiORoK_HTNWUUSt2vbZ05A</a><br />
*<a href="https://apple.news/A5y_8vXI9TDW1SkkuLFyeHw" target="_blank" rel="noopener" class="mycode_url">https://apple.news/A5y_8vXI9TDW1SkkuLFyeHw</a><br />
*<a href="https://apple.news/AU2teEJQCRjGudUB9whKjqw" target="_blank" rel="noopener" class="mycode_url">https://apple.news/AU2teEJQCRjGudUB9whKjqw</a><br />
*<a href="https://apple.news/AWcb7IliqRfKuyytTs0sfHQ" target="_blank" rel="noopener" class="mycode_url">https://apple.news/AWcb7IliqRfKuyytTs0sfHQ</a><br />
*<a href="https://zippospeaks.blogspot.com/2021/05/why-nintendos-2021-will-be-sequel-to.html?m=1" target="_blank" rel="noopener" class="mycode_url">https://zippospeaks.blogspot.com/2021/05...o.html?m=1</a><br />
One of these leaks say that it had been in development as far back as 2018. Once an official announcement has been made, one of the things we'd likely be in for learning is the truth on how long the game had been in development for and why they hadn't made any official announcements up until then, of which might be worth posting about to VGFacts come then. Right now I don't even have any pending submissions, since I'm basically waiting for currently unannounced games like Mario Kart 9 to be announced before the next time I post (in addition to once some trivia worthy comes through about Mario + Rabbids: Sparks of Hope).<br />
<br />
Now to what this Trivia Evidence piece is to be about, being in regards to stuff about the Mario Kart franchise that's worth learning someday:<br />
<br />
1. If it is indeed Hideki Konno's goal for there to be a new Mario Kart game with 16 or 20 NEW Nitro and Retro Tracks on every system.<br />
<br />
2. How they decide upon the roster with each Mario Kart game, and as to why Metal Mario and Pink Gold Peach were brought up.<br />
<br />
3. How it's decided with which Retro Tracks are featured in the Retro Grand Prixs of each game, and as to how they decide with how many from each previous game get featured. Worth questioning it is as to why DS Waluigi Pinball was included in Mario Kart 7 though there was no Waluigi, and why all N64 Retro Tracks in Mario Kart 7 were those originally from the Mushroom Cup.<br />
<br />
4. How they decide upon Items for each game. It’s a real mystery as to why the 3 New Items of Mario Kart Wii never had a comeback in later Mario Kart games.<br />
<br />
5. Why Mario Kart 8's battle mode on the Wii U initially was on tracks to race on as opposed to Battle Arenas (tracks you could successfully drive around backwards in the whole way through).<br />
<br />
6. If we can ever expect to see Double Dash gameplay, Mission Mode, Boss Battles and Unique Items for each racer again at any future point in the Franchise. Something we’re all wondering about.<br />
<br />
7. If they'd always stick to 16 Nitro and Retro Tracks for each Mario Kart game, or if they’d love to feature 20 again like with Super Mario Kart and Mario Kart: Super Circuit one of these days.<br />
<br />
8. If there's a solution for if we lost our Mario Kart 8 Highlight Reel Videos we uploaded to YouTube during the days when it was possible to do so, due to maybe losing our Youtube Channels or if we deleted the videos of them.<br />
<br />
9. A number of things about Mario Kart Tour such as why it doesn't have anti-gravity and why each track has 2 laps as opposed to 3.<br />
<br />
10. If we can ever expect any other Mario Kart games for mobile devices in the years to come.<br />
<br />
Most importantly it's worth having an explanation as to why Switch Ports of Wii U games like Mario Kart 8 even exist, and to be assured that they weren't chosen to be done instead of new games for the specific franchises that they're in.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Discussion: With What Poketech Said in First Trailer for BD&SP]]></title>
			<link>https://archive.vgfacts.com/thread-4716.html</link>
			<pubDate>Wed, 24 Nov 2021 13:16:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vgfacts.com/member.php?action=profile&uid=2268">CuriousUserX90</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vgfacts.com/thread-4716.html</guid>
			<description><![CDATA[<a href="https://www.vgfacts.com/trivia/14268/" target="_blank" rel="noopener" class="mycode_url">https://www.vgfacts.com/trivia/14268/</a><br />
*I was wondering if it should be updated to accompany what lists 11:19 in the final game: <br />
<iframe width="600" height="338" src="https://www.youtube.com/embed/95OZWnAOzH8?wmode=opaque" style="border: 0px;"></iframe><br />
The submission might as well be updated anyway as it doesn't mention which trailer in particular that it comes from.]]></description>
			<content:encoded><![CDATA[<a href="https://www.vgfacts.com/trivia/14268/" target="_blank" rel="noopener" class="mycode_url">https://www.vgfacts.com/trivia/14268/</a><br />
*I was wondering if it should be updated to accompany what lists 11:19 in the final game: <br />
<iframe width="600" height="338" src="https://www.youtube.com/embed/95OZWnAOzH8?wmode=opaque" style="border: 0px;"></iframe><br />
The submission might as well be updated anyway as it doesn't mention which trailer in particular that it comes from.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Discussion: What It Takes For Certain Songs to Be in Just Dance Games]]></title>
			<link>https://archive.vgfacts.com/thread-4707.html</link>
			<pubDate>Sat, 13 Nov 2021 12:04:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vgfacts.com/member.php?action=profile&uid=2268">CuriousUserX90</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vgfacts.com/thread-4707.html</guid>
			<description><![CDATA[One of the benefits of every year having a new Just Dance game is that songs which haven't been used in the series to this day can end up being used eventually. Question remains as to what it takes for particular songs to be used in Just Dance games. I mean some singers haven't had that many songs of there's used in Just Dance games, some haven't even had any at all. Until now Ubisoft hasn't had any interest in Taylor Swift songs, thanks to the addition of Love Story being in Just Dance 2022:<br />
<iframe width="600" height="338" src="https://www.youtube.com/embed/we4oJFvK6vQ?wmode=opaque" style="border: 0px;"></iframe><br />
<br />
Once an official explanation has come with how it's decided with which songs are used in each day, maybe someone could post a VGFacts Submission about it. It's understandable though that Ubisoft likes to limit how many songs are in each game, and that they're in no rush with what they get through with each singer from over the years.]]></description>
			<content:encoded><![CDATA[One of the benefits of every year having a new Just Dance game is that songs which haven't been used in the series to this day can end up being used eventually. Question remains as to what it takes for particular songs to be used in Just Dance games. I mean some singers haven't had that many songs of there's used in Just Dance games, some haven't even had any at all. Until now Ubisoft hasn't had any interest in Taylor Swift songs, thanks to the addition of Love Story being in Just Dance 2022:<br />
<iframe width="600" height="338" src="https://www.youtube.com/embed/we4oJFvK6vQ?wmode=opaque" style="border: 0px;"></iframe><br />
<br />
Once an official explanation has come with how it's decided with which songs are used in each day, maybe someone could post a VGFacts Submission about it. It's understandable though that Ubisoft likes to limit how many songs are in each game, and that they're in no rush with what they get through with each singer from over the years.]]></content:encoded>
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		<item>
			<title><![CDATA[Stuff About Smash 4 and Ultimate That Still Haven't Been Talked About]]></title>
			<link>https://archive.vgfacts.com/thread-4688.html</link>
			<pubDate>Wed, 20 Oct 2021 04:45:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vgfacts.com/member.php?action=profile&uid=2268">CuriousUserX90</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vgfacts.com/thread-4688.html</guid>
			<description><![CDATA[None of us will be able to post any VGFacts Submissions about these things until we know the truth:<br />
<br />
1. Why Kongo Jungle was featured in the Wii U Version of Smash 4 without a counterpart in the 3DS Version:<br />
<iframe width="600" height="338" src="https://www.youtube.com/embed/PckI3ZYC9bI?wmode=opaque" style="border: 0px;"></iframe><br />
<br />
2. The real reason behind changing some of the final smashes. In Brawl there have been final smashes that were criticised for barely being based off anything the characters did in their own games, fortunately some of them like Luigi's and King Dedede's were changed in Smash 4, most others like Mario's and Jigglypuff's however were left unchanged, plus Shiek shouldn't even be using the Light Arrow. One of these days it would be nice to learn the real reason as to why they changed Luigi and King Dedede's Final Smash in Smash 4, same said about Kirby of whom still uses the Ultra Sword in Ultimate, some like Lucario, Charizard and Pit would've of course been done to reflect something they're able to do in more recent games.<br />
<iframe width="600" height="338" src="https://www.youtube.com/embed/SPv5_OF22QU?wmode=opaque" style="border: 0px;"></iframe><br />
With Ultimate meanwhile, a lot more final smashes were changed, mostly due to the abandonment of player controlled final smashes. Some of the new ones like DK and Yoshi's could've easily been used in a previous game:<br />
<iframe width="600" height="338" src="https://www.youtube.com/embed/MP4n5LZPgls?wmode=opaque" style="border: 0px;"></iframe><br />
<br />
3. Why Link and Zelda still use their Twilight Princess Designs in Smash 4 rather then their more recent at the time Skyward Sword designs.<br />
<br />
4. Why Villager in Ultimate still uses his City Folk design rather then that of New Leaf. I wouldn't be surprised though if it was left unchanged yet again in the next Smash Bros. game for Nintendo's Next System based on how things turned out in New Horizons.<br />
<br />
5. Why Dr. Mario, Pichu and Young Link in Ultimate are not considered as Echo Fighters to Mario, Pikachu and Toon Link respectively. Personally I can only ever see these characters in Fully Cloned Fighters in any Smash Bros. game that had them, and that they are only able to be in games that have other Fully Cloned Fighters.<br />
<br />
6. Why Shiek and Zero Suit Samus in Ultimate are still separate fighters to Zelda and Samus respectively. <span style="color: #363135;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'Change Calibre', 'Helvetica Neue', Helvetica, Arial, Tahoma, sans-serif;" class="mycode_font">Personally ZS Samus makes more sense then Shiek, who we knew for years as Zelda’s alter ego then not the same person.</span></span></span><br />
<br />
<span style="color: #363135;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'Change Calibre', 'Helvetica Neue', Helvetica, Arial, Tahoma, sans-serif;" class="mycode_font">7. Why Bowser Jr. fights in his Junior Clown Car.</span></span></span><br />
<br />
<span style="color: #363135;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'Change Calibre', 'Helvetica Neue', Helvetica, Arial, Tahoma, sans-serif;" class="mycode_font">8. Why Chrom is still part of Robin's Final Smash after becoming playable in Ultimate:</span></span></span><br />
<span style="color: #363135;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'Change Calibre', 'Helvetica Neue', Helvetica, Arial, Tahoma, sans-serif;" class="mycode_font"><iframe width="600" height="338" src="https://www.youtube.com/embed/6Lzt5j7vK7o?wmode=opaque" style="border: 0px;"></iframe></span></span></span><br />
<br />
<span style="color: #363135;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'Change Calibre', 'Helvetica Neue', Helvetica, Arial, Tahoma, sans-serif;" class="mycode_font">9. There being new Palutena’s Guidances for fighters that weren’t in Smash 4, but no new Codecs for fighters for fighters that weren’t in Brawl, in addition to leaving all the ones that there are completely unchanged:</span></span></span><br />
<span style="color: #363135;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'Change Calibre', 'Helvetica Neue', Helvetica, Arial, Tahoma, sans-serif;" class="mycode_font"><iframe width="600" height="338" src="https://www.youtube.com/embed/NqT1-zGWD50?wmode=opaque" style="border: 0px;"></iframe></span></span></span><br />
<br />
<span style="color: #363135;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'Change Calibre', 'Helvetica Neue', Helvetica, Arial, Tahoma, sans-serif;" class="mycode_font">10. Why Piranha Plant has it's own Palutena's Guidance in Ultimate, but the other DLC Fighters do not:</span></span></span><br />
<span style="color: #363135;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'Change Calibre', 'Helvetica Neue', Helvetica, Arial, Tahoma, sans-serif;" class="mycode_font"><iframe width="600" height="338" src="https://www.youtube.com/embed/kvIIK6qJahg?wmode=opaque" style="border: 0px;"></iframe></span></span></span><br />
<span style="color: #363135;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'Change Calibre', 'Helvetica Neue', Helvetica, Arial, Tahoma, sans-serif;" class="mycode_font"><iframe width="600" height="338" src="https://www.youtube.com/embed/wqLwc1mBgt8?wmode=opaque" style="border: 0px;"></iframe></span></span></span><br />
<br />
<span style="color: #363135;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'Change Calibre', 'Helvetica Neue', Helvetica, Arial, Tahoma, sans-serif;" class="mycode_font">11. The decision behind which stages didn't end up returning in Ultimate:</span></span></span><br />
<span style="color: #363135;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'Change Calibre', 'Helvetica Neue', Helvetica, Arial, Tahoma, sans-serif;" class="mycode_font"><iframe width="600" height="338" src="https://www.youtube.com/embed/HL3IZX5A8CU?wmode=opaque" style="border: 0px;"></iframe></span></span></span><br />
<br />
<span style="color: #363135;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'Change Calibre', 'Helvetica Neue', Helvetica, Arial, Tahoma, sans-serif;" class="mycode_font">12. If Ultimate had any considered Echo Fighters that were eventually scrapped. We do know though about fighters in general that were considered like Alucard and Decidueye.</span></span></span><br />
<br />
<span style="color: #363135;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'Change Calibre', 'Helvetica Neue', Helvetica, Arial, Tahoma, sans-serif;" class="mycode_font">13. Why it was decided for the only default characters in Ultimate to be the Default Characters of the Original Smash Bros. rather then the entire Perfect Attendance Crew.</span></span></span><br />
<br />
<span style="color: #363135;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'Change Calibre', 'Helvetica Neue', Helvetica, Arial, Tahoma, sans-serif;" class="mycode_font">14. How it's usually decided who's available from the start and who's unlockable in each Smash Bros. game without the Everyone is Here Concept. I mean Luigi, Captain Falcon, Marth, Sonic, Lucario and Toon Link were default characters in Smash 4 rather then Unlockable, and Wario after having joined the battle as a starter ended up being unlockable:</span></span></span><br />
<span style="color: #363135;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'Change Calibre', 'Helvetica Neue', Helvetica, Arial, Tahoma, sans-serif;" class="mycode_font"><iframe width="600" height="338" src="https://www.youtube.com/embed/BhqUzqe7p-8?wmode=opaque" style="border: 0px;"></iframe></span></span></span><br />
<span style="color: #363135;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'Change Calibre', 'Helvetica Neue', Helvetica, Arial, Tahoma, sans-serif;" class="mycode_font"><iframe width="600" height="338" src="https://www.youtube.com/embed/udn7CckjfR0?wmode=opaque" style="border: 0px;"></iframe></span></span></span><br />
<span style="color: #363135;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'Change Calibre', 'Helvetica Neue', Helvetica, Arial, Tahoma, sans-serif;" class="mycode_font"><iframe width="600" height="338" src="https://www.youtube.com/embed/k2rPbGyadWQ?wmode=opaque" style="border: 0px;"></iframe></span></span></span><br />
<span style="color: #363135;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'Change Calibre', 'Helvetica Neue', Helvetica, Arial, Tahoma, sans-serif;" class="mycode_font"><iframe width="600" height="338" src="https://www.youtube.com/embed/x5OMHGFgJEk?wmode=opaque" style="border: 0px;"></iframe></span></span></span><br />
<br />
<span style="color: #363135;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'Change Calibre', 'Helvetica Neue', Helvetica, Arial, Tahoma, sans-serif;" class="mycode_font">Hopefully we will be given an official explanation to these things by someone like Sakurai himself at some point.</span></span></span>]]></description>
			<content:encoded><![CDATA[None of us will be able to post any VGFacts Submissions about these things until we know the truth:<br />
<br />
1. Why Kongo Jungle was featured in the Wii U Version of Smash 4 without a counterpart in the 3DS Version:<br />
<iframe width="600" height="338" src="https://www.youtube.com/embed/PckI3ZYC9bI?wmode=opaque" style="border: 0px;"></iframe><br />
<br />
2. The real reason behind changing some of the final smashes. In Brawl there have been final smashes that were criticised for barely being based off anything the characters did in their own games, fortunately some of them like Luigi's and King Dedede's were changed in Smash 4, most others like Mario's and Jigglypuff's however were left unchanged, plus Shiek shouldn't even be using the Light Arrow. One of these days it would be nice to learn the real reason as to why they changed Luigi and King Dedede's Final Smash in Smash 4, same said about Kirby of whom still uses the Ultra Sword in Ultimate, some like Lucario, Charizard and Pit would've of course been done to reflect something they're able to do in more recent games.<br />
<iframe width="600" height="338" src="https://www.youtube.com/embed/SPv5_OF22QU?wmode=opaque" style="border: 0px;"></iframe><br />
With Ultimate meanwhile, a lot more final smashes were changed, mostly due to the abandonment of player controlled final smashes. Some of the new ones like DK and Yoshi's could've easily been used in a previous game:<br />
<iframe width="600" height="338" src="https://www.youtube.com/embed/MP4n5LZPgls?wmode=opaque" style="border: 0px;"></iframe><br />
<br />
3. Why Link and Zelda still use their Twilight Princess Designs in Smash 4 rather then their more recent at the time Skyward Sword designs.<br />
<br />
4. Why Villager in Ultimate still uses his City Folk design rather then that of New Leaf. I wouldn't be surprised though if it was left unchanged yet again in the next Smash Bros. game for Nintendo's Next System based on how things turned out in New Horizons.<br />
<br />
5. Why Dr. Mario, Pichu and Young Link in Ultimate are not considered as Echo Fighters to Mario, Pikachu and Toon Link respectively. Personally I can only ever see these characters in Fully Cloned Fighters in any Smash Bros. game that had them, and that they are only able to be in games that have other Fully Cloned Fighters.<br />
<br />
6. Why Shiek and Zero Suit Samus in Ultimate are still separate fighters to Zelda and Samus respectively. <span style="color: #363135;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'Change Calibre', 'Helvetica Neue', Helvetica, Arial, Tahoma, sans-serif;" class="mycode_font">Personally ZS Samus makes more sense then Shiek, who we knew for years as Zelda’s alter ego then not the same person.</span></span></span><br />
<br />
<span style="color: #363135;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'Change Calibre', 'Helvetica Neue', Helvetica, Arial, Tahoma, sans-serif;" class="mycode_font">7. Why Bowser Jr. fights in his Junior Clown Car.</span></span></span><br />
<br />
<span style="color: #363135;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'Change Calibre', 'Helvetica Neue', Helvetica, Arial, Tahoma, sans-serif;" class="mycode_font">8. Why Chrom is still part of Robin's Final Smash after becoming playable in Ultimate:</span></span></span><br />
<span style="color: #363135;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'Change Calibre', 'Helvetica Neue', Helvetica, Arial, Tahoma, sans-serif;" class="mycode_font"><iframe width="600" height="338" src="https://www.youtube.com/embed/6Lzt5j7vK7o?wmode=opaque" style="border: 0px;"></iframe></span></span></span><br />
<br />
<span style="color: #363135;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'Change Calibre', 'Helvetica Neue', Helvetica, Arial, Tahoma, sans-serif;" class="mycode_font">9. There being new Palutena’s Guidances for fighters that weren’t in Smash 4, but no new Codecs for fighters for fighters that weren’t in Brawl, in addition to leaving all the ones that there are completely unchanged:</span></span></span><br />
<span style="color: #363135;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'Change Calibre', 'Helvetica Neue', Helvetica, Arial, Tahoma, sans-serif;" class="mycode_font"><iframe width="600" height="338" src="https://www.youtube.com/embed/NqT1-zGWD50?wmode=opaque" style="border: 0px;"></iframe></span></span></span><br />
<br />
<span style="color: #363135;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'Change Calibre', 'Helvetica Neue', Helvetica, Arial, Tahoma, sans-serif;" class="mycode_font">10. Why Piranha Plant has it's own Palutena's Guidance in Ultimate, but the other DLC Fighters do not:</span></span></span><br />
<span style="color: #363135;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'Change Calibre', 'Helvetica Neue', Helvetica, Arial, Tahoma, sans-serif;" class="mycode_font"><iframe width="600" height="338" src="https://www.youtube.com/embed/kvIIK6qJahg?wmode=opaque" style="border: 0px;"></iframe></span></span></span><br />
<span style="color: #363135;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'Change Calibre', 'Helvetica Neue', Helvetica, Arial, Tahoma, sans-serif;" class="mycode_font"><iframe width="600" height="338" src="https://www.youtube.com/embed/wqLwc1mBgt8?wmode=opaque" style="border: 0px;"></iframe></span></span></span><br />
<br />
<span style="color: #363135;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'Change Calibre', 'Helvetica Neue', Helvetica, Arial, Tahoma, sans-serif;" class="mycode_font">11. The decision behind which stages didn't end up returning in Ultimate:</span></span></span><br />
<span style="color: #363135;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'Change Calibre', 'Helvetica Neue', Helvetica, Arial, Tahoma, sans-serif;" class="mycode_font"><iframe width="600" height="338" src="https://www.youtube.com/embed/HL3IZX5A8CU?wmode=opaque" style="border: 0px;"></iframe></span></span></span><br />
<br />
<span style="color: #363135;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'Change Calibre', 'Helvetica Neue', Helvetica, Arial, Tahoma, sans-serif;" class="mycode_font">12. If Ultimate had any considered Echo Fighters that were eventually scrapped. We do know though about fighters in general that were considered like Alucard and Decidueye.</span></span></span><br />
<br />
<span style="color: #363135;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'Change Calibre', 'Helvetica Neue', Helvetica, Arial, Tahoma, sans-serif;" class="mycode_font">13. Why it was decided for the only default characters in Ultimate to be the Default Characters of the Original Smash Bros. rather then the entire Perfect Attendance Crew.</span></span></span><br />
<br />
<span style="color: #363135;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'Change Calibre', 'Helvetica Neue', Helvetica, Arial, Tahoma, sans-serif;" class="mycode_font">14. How it's usually decided who's available from the start and who's unlockable in each Smash Bros. game without the Everyone is Here Concept. I mean Luigi, Captain Falcon, Marth, Sonic, Lucario and Toon Link were default characters in Smash 4 rather then Unlockable, and Wario after having joined the battle as a starter ended up being unlockable:</span></span></span><br />
<span style="color: #363135;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'Change Calibre', 'Helvetica Neue', Helvetica, Arial, Tahoma, sans-serif;" class="mycode_font"><iframe width="600" height="338" src="https://www.youtube.com/embed/BhqUzqe7p-8?wmode=opaque" style="border: 0px;"></iframe></span></span></span><br />
<span style="color: #363135;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'Change Calibre', 'Helvetica Neue', Helvetica, Arial, Tahoma, sans-serif;" class="mycode_font"><iframe width="600" height="338" src="https://www.youtube.com/embed/udn7CckjfR0?wmode=opaque" style="border: 0px;"></iframe></span></span></span><br />
<span style="color: #363135;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'Change Calibre', 'Helvetica Neue', Helvetica, Arial, Tahoma, sans-serif;" class="mycode_font"><iframe width="600" height="338" src="https://www.youtube.com/embed/k2rPbGyadWQ?wmode=opaque" style="border: 0px;"></iframe></span></span></span><br />
<span style="color: #363135;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'Change Calibre', 'Helvetica Neue', Helvetica, Arial, Tahoma, sans-serif;" class="mycode_font"><iframe width="600" height="338" src="https://www.youtube.com/embed/x5OMHGFgJEk?wmode=opaque" style="border: 0px;"></iframe></span></span></span><br />
<br />
<span style="color: #363135;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'Change Calibre', 'Helvetica Neue', Helvetica, Arial, Tahoma, sans-serif;" class="mycode_font">Hopefully we will be given an official explanation to these things by someone like Sakurai himself at some point.</span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[About the Disney California Adventure's Reconstruction]]></title>
			<link>https://archive.vgfacts.com/thread-4660.html</link>
			<pubDate>Sun, 03 Oct 2021 06:56:01 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vgfacts.com/member.php?action=profile&uid=2268">CuriousUserX90</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vgfacts.com/thread-4660.html</guid>
			<description><![CDATA[<a href="https://disneyparks.disney.go.com/blog/2010/12/expansion-continues-at-disney-california-adventure-park/" target="_blank" rel="noopener" class="mycode_url">https://disneyparks.disney.go.com/blog/2...ture-park/</a><br />
*Apparently that's why it wasn't featured in Kinect: Disneyland Adventure, which has me wondering on if it would be worth posting a trivia submission about.]]></description>
			<content:encoded><![CDATA[<a href="https://disneyparks.disney.go.com/blog/2010/12/expansion-continues-at-disney-california-adventure-park/" target="_blank" rel="noopener" class="mycode_url">https://disneyparks.disney.go.com/blog/2...ture-park/</a><br />
*Apparently that's why it wasn't featured in Kinect: Disneyland Adventure, which has me wondering on if it would be worth posting a trivia submission about.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Discussion: Minecraft Representation in Smash Prior to Steve Being a DLC Fighter?]]></title>
			<link>https://archive.vgfacts.com/thread-4613.html</link>
			<pubDate>Sun, 12 Sep 2021 13:42:37 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vgfacts.com/member.php?action=profile&uid=2268">CuriousUserX90</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vgfacts.com/thread-4613.html</guid>
			<description><![CDATA[Ultimate's first fighter pass of DLC Fighters consists of those from franchises that've never had any representation in Smash Bros. prior (except for Byleth apparently who's a Fire Emblem character that the developers couldn't wait for the next Smash Bros. game for Nintendo's next system to have join the battle), the 2nd fighter pass meanwhile appears to be the opposite of that. This makes me wonder how there's been Minecraft representation at any point prior to Steve's arrival as a DLC Fighter, unless he only ended up being in the 2nd Fighter Pass due to not having been able to be included in the first because of this: <a href="https://youtu.be/_Sp5o1JJdDk?t=1036" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/_Sp5o1JJdDk?t=1036</a>]]></description>
			<content:encoded><![CDATA[Ultimate's first fighter pass of DLC Fighters consists of those from franchises that've never had any representation in Smash Bros. prior (except for Byleth apparently who's a Fire Emblem character that the developers couldn't wait for the next Smash Bros. game for Nintendo's next system to have join the battle), the 2nd fighter pass meanwhile appears to be the opposite of that. This makes me wonder how there's been Minecraft representation at any point prior to Steve's arrival as a DLC Fighter, unless he only ended up being in the 2nd Fighter Pass due to not having been able to be included in the first because of this: <a href="https://youtu.be/_Sp5o1JJdDk?t=1036" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/_Sp5o1JJdDk?t=1036</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Discussion: Now that Smash Bros. has had Itself a Tekken Fighter]]></title>
			<link>https://archive.vgfacts.com/thread-4593.html</link>
			<pubDate>Thu, 17 Jun 2021 03:01:03 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vgfacts.com/member.php?action=profile&uid=2268">CuriousUserX90</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vgfacts.com/thread-4593.html</guid>
			<description><![CDATA[<a href="https://www.vgfacts.com/trivia/9798/" target="_blank" rel="noopener" class="mycode_url">https://www.vgfacts.com/trivia/9798/</a><br />
*Got me wondering if this submission should be updated to accompany the fact Kazuya ended up joining the battle as a DLC Fighter in Ultimate.]]></description>
			<content:encoded><![CDATA[<a href="https://www.vgfacts.com/trivia/9798/" target="_blank" rel="noopener" class="mycode_url">https://www.vgfacts.com/trivia/9798/</a><br />
*Got me wondering if this submission should be updated to accompany the fact Kazuya ended up joining the battle as a DLC Fighter in Ultimate.]]></content:encoded>
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		<item>
			<title><![CDATA[Thoery: Possible Explanation for Jigglypuff being Shiny in first 3 Smash Bros. Games]]></title>
			<link>https://archive.vgfacts.com/thread-4583.html</link>
			<pubDate>Sat, 20 Mar 2021 12:45:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vgfacts.com/member.php?action=profile&uid=2268">CuriousUserX90</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vgfacts.com/thread-4583.html</guid>
			<description><![CDATA[A certain someone known for his Pokemon Videos recently gave some interesting facts about the designs of Shinies:<br />
<iframe width="600" height="338" src="https://www.youtube.com/embed/Qu5pG0ae6i0?wmode=opaque" style="border: 0px;"></iframe><br />
With Jigglypuff he said that it's shiny form is based off a miscolour with it's eyes in the Pokemon Anime, which may also be able to explain the way we see Jigglypuff as a fighter in the first 3 Smash Bros. games:<br />
<iframe width="600" height="338" src="https://www.youtube.com/embed/akpkbYgwenI?wmode=opaque" style="border: 0px;"></iframe><br />
With whatever they truth may be in regards to the way we see Jigglypuff in the first 3 Smash Bros. games, fortunately it was fixed up in Smash 4 to use non-shiny Jigglypuff, much like how Jigglypuff in the Anime would eventually start being seen with blue eyes like in the games:<br />
*<a href="https://www.vgfacts.com/trivia/4254/" target="_blank" rel="noopener" class="mycode_url">https://www.vgfacts.com/trivia/4254/</a><br />
*<a href="https://www.vgfacts.com/trivia/8338/" target="_blank" rel="noopener" class="mycode_url">https://www.vgfacts.com/trivia/8338/</a><br />
<br />
[url=https://www.vgfacts.com/trivia/8338/][/url]]]></description>
			<content:encoded><![CDATA[A certain someone known for his Pokemon Videos recently gave some interesting facts about the designs of Shinies:<br />
<iframe width="600" height="338" src="https://www.youtube.com/embed/Qu5pG0ae6i0?wmode=opaque" style="border: 0px;"></iframe><br />
With Jigglypuff he said that it's shiny form is based off a miscolour with it's eyes in the Pokemon Anime, which may also be able to explain the way we see Jigglypuff as a fighter in the first 3 Smash Bros. games:<br />
<iframe width="600" height="338" src="https://www.youtube.com/embed/akpkbYgwenI?wmode=opaque" style="border: 0px;"></iframe><br />
With whatever they truth may be in regards to the way we see Jigglypuff in the first 3 Smash Bros. games, fortunately it was fixed up in Smash 4 to use non-shiny Jigglypuff, much like how Jigglypuff in the Anime would eventually start being seen with blue eyes like in the games:<br />
*<a href="https://www.vgfacts.com/trivia/4254/" target="_blank" rel="noopener" class="mycode_url">https://www.vgfacts.com/trivia/4254/</a><br />
*<a href="https://www.vgfacts.com/trivia/8338/" target="_blank" rel="noopener" class="mycode_url">https://www.vgfacts.com/trivia/8338/</a><br />
<br />
[url=https://www.vgfacts.com/trivia/8338/][/url]]]></content:encoded>
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			<title><![CDATA[Discussion: Reason BrilliantDiamond & ShiningPearl are not Entirely Done by GF]]></title>
			<link>https://archive.vgfacts.com/thread-4581.html</link>
			<pubDate>Sun, 28 Feb 2021 07:20:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vgfacts.com/member.php?action=profile&uid=2268">CuriousUserX90</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vgfacts.com/thread-4581.html</guid>
			<description><![CDATA[Someone someday could maybe post a submission about the Sinnoh Remakes being a series first with that, why that may be in the meantime I guess could be since Game Freak have gotten to a point where multi-tasking with Pokemon games is getting a lot more complicated then it was is the first, either way it would still be their priority I'm sure to ensure that each gen doesn't only ever have one set of games.]]></description>
			<content:encoded><![CDATA[Someone someday could maybe post a submission about the Sinnoh Remakes being a series first with that, why that may be in the meantime I guess could be since Game Freak have gotten to a point where multi-tasking with Pokemon games is getting a lot more complicated then it was is the first, either way it would still be their priority I'm sure to ensure that each gen doesn't only ever have one set of games.]]></content:encoded>
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