03-31-2014, 03:52 PM
Resident Evil Outbreak name change
Before settling for "Outbreak" the game was first named Resident Evil Online, which then got changed to Network Biohazard. It is also possible that these could have been titles specifically made to refer the Japanese version (Network) and Western version (Online). More details on that in the article link after the video.
Trailer for Biohazard Online. Note that it is posted by Biohaze so it's not just some fan made video.
Also from Biohaze, here's an article detailing the different versions of the game: http://www.biohaze.com/games/beta_net.html
Additional links:
A Gamespot article referring to the game as "Resident Evil Online"
Development page on RE Wiki
The original titles:
Outbreak servers revived
After 2½ years since the last Outbreak servers were shut down in Japan (and 6 years after the same happened in the US) fans have brought the servers back up. This only applies to Japan at the moment since the packet captures for NTSC/U and PAL regions are missing.
RE Wiki section with the shut-down dates at the bottom
An article about the revival on Polygon
An article about the revival on Rely on Horror
Outbreak server website
Note that this is not a pirated project but an actual server being run somewhere and the project team discourages piracy, saying they restarted the servers in order to play the official release online.
Beta scenarios
Originally there were around 20 scenarios planned for the game and a bunch more playable characters, be it costumes or otherwise. However, a lot of these got cut during the development process and eventually the remaining ones got divided into two seperate games with the 8 character main cast staying consistent in both.
Here are three articles I found detailing the game's beta. The number of scenarios ranges from 12 to 20 but it's safe to say that it was more than the 10 (plus Outbreak Revisited from File#2) that we got.
Before settling for "Outbreak" the game was first named Resident Evil Online, which then got changed to Network Biohazard. It is also possible that these could have been titles specifically made to refer the Japanese version (Network) and Western version (Online). More details on that in the article link after the video.
Trailer for Biohazard Online. Note that it is posted by Biohaze so it's not just some fan made video.
Also from Biohaze, here's an article detailing the different versions of the game: http://www.biohaze.com/games/beta_net.html
Additional links:
A Gamespot article referring to the game as "Resident Evil Online"
Development page on RE Wiki
The original titles:
Outbreak servers revived
After 2½ years since the last Outbreak servers were shut down in Japan (and 6 years after the same happened in the US) fans have brought the servers back up. This only applies to Japan at the moment since the packet captures for NTSC/U and PAL regions are missing.
RE Wiki section with the shut-down dates at the bottom
An article about the revival on Polygon
An article about the revival on Rely on Horror
Outbreak server website
Note that this is not a pirated project but an actual server being run somewhere and the project team discourages piracy, saying they restarted the servers in order to play the official release online.
Beta scenarios
Originally there were around 20 scenarios planned for the game and a bunch more playable characters, be it costumes or otherwise. However, a lot of these got cut during the development process and eventually the remaining ones got divided into two seperate games with the 8 character main cast staying consistent in both.
Here are three articles I found detailing the game's beta. The number of scenarios ranges from 12 to 20 but it's safe to say that it was more than the 10 (plus Outbreak Revisited from File#2) that we got.
- The Biohaze article I linked earlier mentioning 12 scenarios being planned.
- RE Wiki mentions 18 scenarios having been in development and refers to an issue of Famitsu (#725)
- The most comprehensive article I found was on Unseen64 with pictures of the scrapped characters and scenarios, mentioning at least 20 scenarios having been present in development stages. Some of the character models can still be used via Gameshark meaning some of them were left within the game's data.