Posts: 7,873
Threads: 333
Joined: Mar 2013
Reputation:
40
In a game where you can play as many characters, you will find that there is a lot of possibility for variance.
Describe a character in a game with a good amount of variance.
I'll start with Palutena in Smash Bros.
Your every action is that of a boss fight. Your attacks are strong, punishing even. Yet, they're also slow, deliberate, choreographed.
Posts: 2,726
Threads: 114
Joined: Mar 2013
Reputation:
15
If I understand the thread correctly...
When I played GTA5, I used to act differently depending on the character.
If I was Franklin or Micheal, I would usually try to help people who gets their money robbed and give it back to them, try not to kill people outside of being in a mission and drive safer.
But when I was Trevor I didn't give a shit, I'd take money from the people who were robbed, kill as many people as I see fit and in general just act like a total dick. I felt it was necessary.
Posts: 7,873
Threads: 333
Joined: Mar 2013
Reputation:
40
Yeah, that works. I'm basing that on how you perceive your character, how they play, stuff like that.
Posts: 413
Threads: 117
Joined: Mar 2013
Reputation:
13
Captain Falcon
You don't play to win, you play to have fun. Suciding is okay in the name of styling on your opponent.