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Kickstarter seeing a decline in video game projects
#1
http://www.polygon.com/2016/7/2/12087460...16-funding


I had a feeling this was gonna happen sooner or later. Given the fact that Mighty No 9 has ruined the reputation for Kickstarter on pitching for crowdfunding for video games. I have a feeling that future developers who are going to pitch their projects for kickstarter are going to be more careful about their word, or resort to gofundme for their projects that need funding. Your thoughts?
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#2
You know the saddest part is, we were all born just in time to scam people out of millions for a crappy video game, and only 0.00001% of people capitalized on it.

Here's hoping Yu Suzuki won't pull a Mighty No 9 with Shenmue. I mean, I actually care for that game.

Overall, I never really liked Kickstarter since a lot of people never went through with the projects, or they never had enough money due to a multitude of reasons. Plus, it was used for stupid shit like "Fund me to make a Salad" and he got 3 million dollars or some crap.
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#3
The hype faded after people found that the game they funded for failed or did not live up to their expectations.

AAA in a nutshell you can say.

However, I still would back games that are awesome and deserve to exist, depending on if I can afford it and if the devs can actually hack it. Like Ikenfell, a game I'm recently backing.
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#4
Gosh, I mighty wonder why that's the case.

In all seriousness, it is a little disappointing that there's been a decline, but its not entirely to do with some broken promises. Someone companies prefer patron or Indiegogo.
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#5
It's a bit of a shame, since some of my favorite indie games of the past few years have developed from Kickstarter campaigns that followed through and really focused on releasing a quality product with a lot of transparency. But life moves on, and like Psycho said, devs are looking towards alternative methods of crowdfunding with less tainted reputations.

On a semi-related note, check out Paper Sorcerer sometime if you're interested in a solid kickstarter game or just a fun, old school RPG with a fantastic aesthetic.
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#6
Paper Sorcerer is an example of how a game at launch day can be bad but turns out great once the devs have worked on it post-release. I should know, I backed the game.
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