06-16-2017, 02:28 AM
https://youtu.be/bR6plQj7y0o?t=1m7s
https://youtu.be/U3B4egZ6UwI?t=58s - Original teaser showing the act itself
http://i.imgur.com/jivPGF4.png - Leak picture showing the Player creating a Bonfire from a corpse.
http://i.imgur.com/oRPbTlS.jpg - Another leak image, this time some for of ceremony
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There are cut animations to an unused game mechanic that would have allowed players to create their own Bonfires. It was even present on on a trailer shown at Gamescom 2015, showing a knight placing a Bonfire sword into a body and igniting it.
The first animation set found in the game's files shows the aforementioned placing of the sword, along with one removing the sword from a body. The second set shows an animation using both hands to insert the sword, then an idle "prayer" animation. In one of the leaked screenshots, this animation is seen with a black fire rising from a body, possibly being absorbed by the player.
It was likely cut due to gameplay balance issues, as it would effectively remove the need to travel an intended path to a specific goal, ie a boss fog gate. It would have also likely created issues with enemies that respawn after sitting at a bonfire.
https://youtu.be/U3B4egZ6UwI?t=58s - Original teaser showing the act itself
http://i.imgur.com/jivPGF4.png - Leak picture showing the Player creating a Bonfire from a corpse.
http://i.imgur.com/oRPbTlS.jpg - Another leak image, this time some for of ceremony
---
There are cut animations to an unused game mechanic that would have allowed players to create their own Bonfires. It was even present on on a trailer shown at Gamescom 2015, showing a knight placing a Bonfire sword into a body and igniting it.
The first animation set found in the game's files shows the aforementioned placing of the sword, along with one removing the sword from a body. The second set shows an animation using both hands to insert the sword, then an idle "prayer" animation. In one of the leaked screenshots, this animation is seen with a black fire rising from a body, possibly being absorbed by the player.
It was likely cut due to gameplay balance issues, as it would effectively remove the need to travel an intended path to a specific goal, ie a boss fog gate. It would have also likely created issues with enemies that respawn after sitting at a bonfire.