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Not related to shmuplations but I still think it belongs here. It's a short V-Jump interview explaining how Tetsuo Hara, the artist for FOTNS, got involved with the Muscle Bomber/Slam Masters series.

https://thearkhound.tumblr.com/post/6364...rom-v-jump
An update for this Month's June:

http://shmuplations.com/irem/
Irem Arcade Games – 1989 Developer Interview, originally featured in Gamest #30
Tetsuo Nakano – Development Chief / Executive Director
Kozo Okada – Planning Development Section Chief
Michiru Kawai – Planning Section Chief
Kanae Saeda – Sales
Masato Ishizaki – Sound/Composer
Yoshiyuki Takashima - Irem President

http://shmuplations.com/egg/
Elemental Gimmick Gear – 1999 Developer Interview, originally featured in the E.G.G. Complete Guide
Hiroaki Hara – Scenario Writer/Planner/Supervisor
Hidetsugi Watanabe – E.G.G. Design/Game Design

http://shmuplations.com/lennus/
Lennus – 1992 Developer Interviews, originally featured in The Super Famicom and the official guide
Shinji Ogawa – Producer
Hidenori Shibao – Director/Writer

Lennus – 1992 Developer Interviews, taken from the Original Strategy Guide (jp)
Part 1 – Hiroyuki Katou and Keisuke Gotou
Part 2 – Kouhei Tanaka (Composer)
Part 3 – Shuuji Imai (Monster Designer)
Virtua Fighter eSports/Ultimate Showdown producer Seiji Aoki & Tekken series producer Katsuhiro Harada discuss the resurrection & future of Virtua Fighter. 4Gamer interview.

https://twitter.com/gosokkyu/status/1412580161543757831

https://threadreaderapp.com/thread/14125...57831.html

The reason why I'm posting this here is because at the end you can read the following:
@gosokkyu Wrote:[plug] @shmuplations
patrons not only support the translation of Japanese game interviews but they also get to vote on upcoming translations https://patreon.com/shmuplations

the archive of 350+ translated interviews contains loads of 2D FGs but almost no 3D (yet!) http://shmuplations.com/games

In this case "plug" is used as a way to say you're self-promoting your social media and/or merchandise. So yeah, I think this is supposed to be shmuplations.

EDIT: then again, @gosokkyu could be using the slan term "plug" incorrectly and they (@gosokkyu and shmuplations) are two different people. Who knows?
(07-13-2021, 10:53 PM)ZpaceJ0ck0 Wrote: [ -> ]Virtua Fighter eSports/Ultimate Showdown producer Seiji Aoki & Tekken series producer Katsuhiro Harada discuss the resurrection & future of Virtua Fighter. 4Gamer interview.

https://twitter.com/gosokkyu/status/1412580161543757831

https://threadreaderapp.com/thread/14125...57831.html

The reason why I'm posting this here is because at the end you can read the following:
@gosokkyu Wrote:[plug] @shmuplations
patrons not only support the translation of Japanese game interviews but they also get to vote on upcoming translations https://patreon.com/shmuplations

the archive of 350+ translated interviews contains loads of 2D FGs but almost no 3D (yet!) http://shmuplations.com/games

In this case "plug" is used as a way to say you're self-promoting your social media and/or merchandise. So yeah, I think this is supposed to be shmuplations.

EDIT: then again, @gosokkyu could be using the slan term "plug" incorrectly and they (@gosokkyu and shmuplations) are two different people. Who knows?

I've heard about it. Blackoak said that he'll translate those that isn't in his list, if someone vote and provide him a link to a Japanese interview.

I would like to, but the ones' I'm interested to vote for are FFX, Summer of Street Fighter II, Breath of Fire III, Yuji Naka X Kan Naitou X Yu Suzuki & ICO. Other voters chose Yuji Naka X Kan Naitou X Yu Suzuki & ICO to translate, but I'm more interested in FFX. However, I got a feeling it won't get picked. But I won't stop till FFX gets picked. It is FFX 20th anniversary, plus FFIV 30th anniversary (I need to vote for it at some point).
An update for this Month's July:

http://shmuplations.com/metalgearsolid/
Designing the World of Metal Gear – 1998 Developer Interview, originally featured in The PlayStation magazine
Hideo Kojima – Director/Producer/Writer
Yoji Shinkawa – Designer/Artist

http://shmuplations.com/persona/ (Another new Persona 1 interview added to the old link page)
Persona – 1996 Developer Interview, originally featured in the 5/96 edition of Dengeki Playstation
Kouji Okada – Director
Kazuma Kaneko – Art Director

http://shmuplations.com/persona2/
Persona 2 – 1999 Developer Interview, originally featured in The PlayStation magazine
Kouji Okada – Producer
Kazuma Kaneko – Art Designer

http://shmuplations.com/mtj/
Fukio “MTJ” Mitsuji – 1989 Developer Column, originally featured in Gamest magazine #32
An update for this Month's August:

http://shmuplations.com/hellsinker/
Hellsinker – 2019 Developer Interview, originally featured at jp.ign.com

(I helped voted for this one.)
(Still needs more translating.)
http://shmuplations.com/ffx/
Final Fantasy X – 2001 Developer Interviews, originally featured in V-Jump magazine
Tetsuya Nomura – Character Designer
Kazushige Nojima – Scenario Writer
Yusuke Naora – Art Director
Nobuo Uematsu – Composer

http://shmuplations.com/bangaio/
Bangai-O – 1999 Developer Interview, originally featured in vol.31 of Dreamcast Magazine (Japan)
Mitsuru “Yaiman” Yaida – Programmer
Koichi “Kafuichi” Kimura – Map Editor/Graphic Designer

Bangai-O – 1999 Developer Interview, originally featured in Nice Games magazine
Masato Maegawa – President

(I helped voted for this one.)
http://shmuplations.com/summerofsfii/
Summer of Street Fighter II – 1991 Developer Interview, originally featured in vol. 62 of Gamest magazine
Yoshiki Okamoto
Akira Nishitani
Shinichi Ueyama
Yoko Shimomura
An update for this Month's September:

http://shmuplations.com/goldensun/
Golden Sun – 2001 Developer Interview, originally featured in Nintendo Dream magazine
Hiroyuki Takahashi – Planner/Scenario Writer
Shugo Takahashi – Director/Scenario/Planning
Toshiharu Izuno – Assistant Producer (Nintendo)

http://shmuplations.com/marvelvscapcom2/
Marvel vs. Capcom 2 – 2000 Developer Interview, originally featured in Arcadia magazine #3
Tatsuya Nakae (Capcom Production #1) – Participated as a plan-man on his previous projects; oversaw the development of this game as director. Known for Red Earth, Rival Schools, Power Stone, Marvel vs. Capcom 2

Yoshihiro Sudo (Capcom Production #1) – After a stint in sales and PR, moved to the development division in 1997; worked as a producer on Dreamcast/NAOMI & head-to-head online multiplayer titles. Known for Marvel vs. Capcom 2, Power Stone 2, “Capcom vs. SNK” (temp title), “Shiritsu Justice Gakuen 2” (temp title)

http://shmuplations.com/timecrisis/
Time Crisis – 1997 Developer Interview, originally featured in The Playstation magazine
Masanori Kato – Project Chief (also chief of Ace Combat 2)
Naoto Kumagai – Programmer
Hiroyuki Onoda – Planner
Mamoru Takahashi – Special Stage Enemy Graphics
Koichiro Maeda – Special Stage Graphics
Takaaki Okuda – Arcade Mode Graphics

(Extra video game interviews are added to the 'Short Cuts' list.)
http://shmuplations.com/shortcuts/
Cool Boarders – 1996 Developer Interview, taken from the GSLA archive
Masaya Kobayashi – Director (and sole snowboarder on the team)
Kimiaki Kurashima – Planner

Emerald Dragon – 1995 Developer Interview, originally featured in Dengeki Super Famicom magazine
Akihiro Kimura – Designer/Illustrator
shmuplations was featured on EventHubs.

https://www.eventhubs.com/news/2021/oct/...interview/
(10-10-2021, 02:00 PM)ZpaceJ0ck0 Wrote: [ -> ]shmuplations was featured on EventHubs.

https://www.eventhubs.com/news/2021/oct/...interview/

Thanks! I'll let him know about this tweet!

Update: I've tweeted it to him. He liked my tweet and he retweeted Event Hubs' MvC2 tweet. Thanks! Let me know if you find something like this.
shmuplations was featured on EventHubs, again.

https://www.eventhubs.com/news/2021/oct/...haracters/
(10-22-2021, 09:59 AM)ZpaceJ0ck0 Wrote: [ -> ]shmuplations was featured on EventHubs, again.

https://www.eventhubs.com/news/2021/oct/...haracters/

Thanks. I've tweeted it to him, but he's not interested in that link. Likely because that site already used that same link, before. Maybe that's the reason.
An update for this Month's October:

(More interviews for Skies of Arcadia collection.)
http://shmuplations.com/skiesofarcadia/

http://shmuplations.com/gunhazard/
Front Mission: Gun Hazard – 1996 Developer Interview, originally featured in Famicom Tsuushin magazine
Hideo Suzuki – Director
Yasuyuki Maeda – Producer
Tomoharu Saitou – Graphics
Takayuki Jingu – Data Manager

Front Mission: Gun Hazard – Developer Roundtable Interview, excerpts taken from the Official Fan Book
Hideo Suzuki – Director/Programmer
Kouichirou Kobayashi – Graphics
Tomoharu Saitou – Graphics
Takayuki Jingu – Data Manager
Keisuke Tadakuma – Graphics

Front Mission: Gun Hazard – Composer Interview, excerpted from the Gun Hazard Military Guide
Nobuo Uematsu
Yasunori Mitsuda

http://shmuplations.com/puyopuyotsu/
Puyo Puyo Tsu – 1995 Developer Interview, originally featured in the All About Puyo Puyo Tsu guidebook

Kengo Morita: Worked as planner and director of the arcade and Mega Drive versions. The former Puyo King known as “Morita Puyo-do”.
Yasutoshi Akiyama: Assistant programmer, responsible for programming the demos.
Sonchou Sawa: Supervised the settings for the various characters, including those from Madou Monogatari. He also worked on various illustrations.
Aya Shimazaki: Handled the main graphics and character design for both the arcade and Mega Drive versions.

http://shmuplations.com/sugiyama/
Kouichi Sugiyama – 1988 Developer Interview, originally featured in BEEP magazine
Sugiyama Koichi x Satoshi Tajiri – 1995 Developer Interview, originally featured in The Super Famicom (jp) magazine
Koichi Sugiyama – 2003 Developer Interview, taken from the GSLA archive
An update for this Month's November:

http://shmuplations.com/fftwotl/
FFT: War of the Lions – 2007 Developer Interview, originally featured in the FFT:WotL Complete Guide
Akitoshi Kawazu – Executive Producer
Takamasa Shiba – Producer
Shingo Kosuge – Co-Producer

Akihiko Yoshida – Illustrator Interview, originally featured in the FFT:WotL perfect guide

(Blackoak used 'Koji Kondo - Did You Know Gaming?' video for this interview.)
http://shmuplations.com/kondoxsakai/
Koji Kondo x Shogo Sakai – 2003 Composer Interview, originally featured in Nintendo Dream magazine

http://shmuplations.com/zombienation/
Abarenbou Tengu (Zombie Nation) – 2013 Developer Interview, originally featured in the ROM Cassette Disc in MELDAC liner notes
Takane Ohkubo – Main Designer/Planner
An update for this Month's December:

(RIP Masayuki Uemura, 20th June 1943 – 6th December 2021)
http://shmuplations.com/masayukiuemura/
Masayuki Uemura – The Man Who Created the Famicom, originally featured in Used Games magazine
An update for this Month's January:

https://shmuplations.com/valis/
Masayasu Yamamoto – 2007 Developer Interview, originally featured in Game Shokunin book
Masayasu Yamamoto - Programmer

https://shmuplations.com/radianthistoria/
Radiant Historia – 2011 Developer Interview, originally featured in Radiant Historia: World Guidance book
Mitsuru Hirata – Director
Hiroshi Konishi – Character Design
Satoshi Takayashiki – Original Designer (World/Story)

https://shmuplations.com/ocarinaoftime/
Ocarina of Time – 1999 Developer Interview, originally featured in Japanese strategy guide
Shigeru Miyamoto - Producer

https://shmuplations.com/densha/
Densha de Go! – 1997 Developer Interview, originally featured in Gamest magazine
Akira Saito - Programmer/Planner
Masayuki Kikuchi - Programmer
Masaya Kinoshita - Programmer
Suguru Kawashima - PR
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