Important Announcement
Forum has been made read-only. Please click here for more information or here to return to VGFacts.

Users browsing this thread: 2 Guest(s)
ARMS Direct Details
#1
Time to talk about Arms, and I gotta say, it's kinda looking like a fighting game version of Rocket League, sort of. But, before we get into that, let's talk about the remaining new characters and a bit about the mechanics. So Arms gave us a two new characters starting with Byte and Barq (pronounced bark), a team of two who fight as one! Barq will attack with it's own one Arms like ability, and work as a way to allow Byte to jump off of him to get extra height. These two are robot Police officer and his dog. Twintelle is the only ARMS fighter to use her hair as weapon. She is based off of your typical hollywood actor. Each character, new and already introduced will have three weapons they start off with allowing for different combinations, however because you can unlock all the arms for all the fighters, thousands of combinations will be possible at launch. Also, as a nice addition, getting duplicates is not as big an issue as it might be in other games like this, because they do more damage. It's not clear though how many times that will stack though.

ARMS also has a few different modes and while obvious ones like online matching making ranked matches are there, it's possible to set up a tournament with up to 20 players across 10 Switch consoles. You can also team up in two vs two, three-way fights and a special mode where you are tethered together requiring great amounts of teamwork to win. There also two modes that are not fighting games at all, and they a basically Tennis and Basketball. In the Tennis mode, you'll need to get the ball to hit the ground of your opponent while keeping it away from your side, and it will blow up on impact. In the Basketball mode, you are the basketball and so is your opponent. The goal is try and grab them and slam them through the hoop and there is some varying ways to do this, as it's possible to get three pointers.

Next, and now more fitting than ever given that a Splatoon 2 trailer ended this direct, it was confirmed that several new characters, ARMS and other added content would be coming to the game after release, for free. It's not been made clear whether any DLC can be paid for, but given that you need credits of sorts to unlock some of the ARMS that can be mixed together like I mentioned earlier, it's possible there might be some micro-transactions, we'll have to see how that plays out.

Finally, there will be some Beta's of sorts before the game launches. These have been titled The ARMS Global TestPunch, and will take place As soon as May 26th through the 28th, and June 2nd through the 4th. The first day of these will be in the US only though, so if you live outside the country, you'll have to wait until the following day to play.
Reply
#2
The presentation itself was pretty good, but ARMS is looking very weak and average. So weak, that I do not see the point in pushing this marketing wise. Just release it digital and put more effort into the new IPs next time around.

Did enjoy the Splatoon 2 trailer.
Reply
#3
I don't know, the Tennis and Basketball stuff look alright. I certain wouldn't see myself buying it at full price though, not that I'll have a Switch in time to do that anyways.
Reply
#4
(05-18-2017, 07:31 AM)Berry Wrote: The presentation itself was pretty good, but ARMS is looking very weak and average. So weak, that I do not see the point in pushing this marketing wise. Just release it digital and put more effort into the new IPs next time around.

1. Um.... Care to explain why do you think ARMS looks weak and average?

2. I love how you wrote the latter half your post as it ARMS is going to be a commercial failure when it fact it looks like it's going to be the complete opossite. In fact, the game isn't even out yet and a fan-game based on it is being developed.
Reply
#5
(05-20-2017, 08:10 PM)ZpaceJ0ck0 Wrote:
(05-18-2017, 07:31 AM)Berry Wrote: The presentation itself was pretty good, but ARMS is looking very weak and average. So weak, that I do not see the point in pushing this marketing wise. Just release it digital and put more effort into the new IPs next time around.

1. Ok, cool. Wanna explain why do you think ARMS looks weak and average?

2. I love how you wrote the latter half your post as it ARMS is going to be a commercial failure when it fact it looks like it's going to be the complete opossite. In fact, the game ins't even out yet and a fan-game based on it is being developed.

1. The reason why it looks weak and average is that the game is taking the "casual audience" approach and that it has less of a chance of being integrated into the proper competitive scene, something that most fighting games thrive on.
1A. "Casual Audience" approach is defined by the use of "gimmicks", such as the required use of the joy-cons. another game that uses the same functionality is the "1-2-SWITCH!", a game that has pretty much faded into obscurity.
1B. Another weak point that contributes and strengthen my statement explaining why the game is weak is that "ARMS", the title that Nintendo has baptized the game with, is not a standard fighting game but a 3d fighting game.
1B♧. 3D Fighting games are not proving to have sustainability, such as the Pokken Tournament for the Game Console formerly known as the WiiU.

2. I do not doubt that the game will be a commercial success, seeing that the Nintendo Switch does not offer much in variety of games. However, when you think Nintendo, you do not think of financial success but of legacy. I do not see ARMS being nothing but a game put out for the sake of gimmicks. It will merely have 15 seconds of fame and be ditched thereafter.
2A. The only fighting game that that is "worth" buying on the Switch is a retooled version of Street Fighter 2.
2B. Legacy as in Mario, Zelda, Metroid, Star Fox that has defined Nintendo.
2B♧. I am not saying that New IPs don't stand chance of being genre-defining, as Splatoon proved that it totally can.

3. Fan-made games are not an indication of a games success. Countless games have been "fan-made" and have become disappointing failures.
3A. I hope it gets a cease-and-desist letter :3
3A♧. I do not really mean it, it is merely a bad joke on my part. Just to lessen the tension of this argument.
3A♧●. Oh God, I seriously hope I did not jinx this fan-made game I just heard of. Nothing against those developers. SORRY!
3A♧●¥. I am not being sarcastic.....I'M NAUGHT!!
Reply
#6
Oohh, I see. I understand now.

Sorry if my post came across as "aggressive" or something. To clear things up I'm not a huge fan of ARMS either, is just that your post was a little too negative (to me, anyways) and I wanted to know why. Again, sorry. That was stupid on my part, I edited the original post accordingly.
Reply


Forum Jump: