VG Facts - The RPG - Logistics - Printable Version +- VGFacts (https://archive.vgfacts.com) +-- Forum: Other Discussions (https://archive.vgfacts.com/forum-6.html) +--- Forum: Playground (https://archive.vgfacts.com/forum-18.html) +--- Thread: VG Facts - The RPG - Logistics (/thread-1599.html) |
RE: VG Facts - The RPG - Logistics - Psychospacecow - 05-28-2014 Reed details their situation from his understanding of the point, based on the tech he sees giving a general guide of the time, says they'll now be considered vigilantes, talks of current standing force and possible consequences, suggests setting up recon as they travel to tower. Time Travel could be too risky as they seem to be time traveling chronologically. (Is that too much?) RE: VG Facts - The RPG - Logistics - ClaudX - 05-28-2014 Adessi suggests to the group that they should transport as he doesn't feel safe in this time and place. RE: VG Facts - The RPG - Logistics - TheTrueBoss997 - 05-28-2014 Slade suggests that we should transport but to be on our guard for whatever approaches us. He also thanks Him for the help. RE: VG Facts - The RPG - Logistics - CosmykTheDolfyn - 05-28-2014 Him proceeds to rip off one of the dead soldier's pants, fashion them into shorts and eat them. Afterwards, he proceeds to indicate to Reed that he should build a bed for him to sleep on since he's tired and could use the rest before venturing in (which he seems bent on doing). RE: VG Facts - The RPG - Logistics - SERIOUSLY THOUGH - 05-29-2014 Noted ! RE: VG Facts - The RPG - Logistics - SERIOUSLY THOUGH - 05-30-2014 So we're having an official transport vote. Unlike a normal decision to transport, which can be made unilaterally by a player and will transport the whole team, an official transport vote will be a majority vote. Players make their decisions by Private Message to me. If three players vote "transport", we transport. If three players vote "no transport", we continue in the current location. RE: VG Facts - The RPG - Logistics - SERIOUSLY THOUGH - 06-02-2014 All the votes are in. I'm waiting on a liiiiitle something for y'all before I can write the next episode. If I receive it tomorrow, there won't be an episode until Friday at the earliest as I have three days of assignment tue-thu. RE: VG Facts - The RPG - Logistics - Psychospacecow - 06-02-2014 Take your time* man. Reality is priority. edit: I don't know if its me or not but words are hard on here. RE: VG Facts - The RPG - Logistics - ClaudX - 06-02-2014 Hey, sounds good to me, as I also have finals all this week. On the last week of school, really? RE: VG Facts - The RPG - Logistics - SERIOUSLY THOUGH - 06-09-2014 Back on top form, standby for next episode this evening :) RE: VG Facts - The RPG - Logistics - SERIOUSLY THOUGH - 06-09-2014 Yep, your transport vote passed. And so the next episode is up ! Thanks DearBoardDude for the new setting and character :) RE: VG Facts - The RPG - Logistics - CosmykTheDolfyn - 06-09-2014 Him attacks, ranged weapon. RE: VG Facts - The RPG - Logistics - Psychospacecow - 06-09-2014 Reed tries to halt the situation, arming himself as he does. What time frame would this be for perspective? RE: VG Facts - The RPG - Logistics - SERIOUSLY THOUGH - 06-09-2014 (09-12-2001, 10:52 PM)Psychospacecuuuuuuu Wrote: What time frame would this be for perspective? We don't know yet. Well I do. But y'all don't. Great fun. RE: VG Facts - The RPG - Logistics - Psychospacecow - 06-09-2014 I'm going to assume something somewhat modern considering the mental ward patient and the Mexican Stereotype gang/ and or clinic workers. Assuming this is semi or modern, Reed goes for an Armalite platform rifle. Assuming its ahead of such, the future modular equivalent. Assuming its the past, shotgun. |