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VG Facts - The RPG - Logistics - Printable Version

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RE: VG Facts - The RPG - Logistics - Psychospacecow - 10-18-2014

I love that Mr. Jinx counts as a weapon btw.


Reed, seeing his bleeding companion looks around to fashion a tourniquet for his injury. Thinking quickly, he figures their main goals from here should be to stabilize Zed, improvise some sort of shelter, and get some well deserved rest.


RE: VG Facts - The RPG - Logistics - TheTrueBoss997 - 10-19-2014

Slade hurries off into the jungle in hopes to find some civilization.


RE: VG Facts - The RPG - Logistics - Psychospacecow - 10-19-2014

Reed tries to stop Slade thinking the last thing they should do is split up.


RE: VG Facts - The RPG - Logistics - TheTrueBoss997 - 10-19-2014

Slade explains to Reed that if we can find civilization then we can have some hope in helping Zed. He suggest if we should try using our pendents again.


RE: VG Facts - The RPG - Logistics - Psychospacecow - 10-19-2014

Reed remains unoptimistic and doesn't think Zed would make the travel. So, he suggests that they split up, one group to make camp and the other to lead a bit of an expedition. He suggests smoke signals to give locations if the jungle does not conceal the sky. If not, then ideas are welcome.


RE: VG Facts - The RPG - Logistics - TheTrueBoss997 - 10-19-2014

Slade agrees with the idea Reed suggested and thinks Reed should decide the groups because he was the one who came up with the sugesstion.


RE: VG Facts - The RPG - Logistics - Psychospacecow - 10-19-2014

Reed consults the group looking for suggestions.

Initial revision for teams is

camp:
Adessi
Zed
Scouts:
Reed
Slade
Him:
Him.


RE: VG Facts - The RPG - Logistics - CosmykTheDolfyn - 10-19-2014

HIM is so hyper he counts as two scouts? All right then.


RE: VG Facts - The RPG - Logistics - ClaudX - 10-19-2014

Adessi suggests that they should try and find shelter or create it once Zed's wound is taken care of.


RE: VG Facts - The RPG - Logistics - Psychospacecow - 10-19-2014

I put Him in his own group because he doesn't seem the type to handle regiments well.
Leaning more for Him to help out Adessi and Zed though. We really need to make sure he's alright before some jungle disease catches up to him.


RE: VG Facts - The RPG - Logistics - gamemaster1991 - 10-19-2014

Is there really anything that I can really do? Zed gives the gang advice to help stop the wounds or at lest slow down the bleeding. There must some plants or sap or something around to help.


Should we do something about that bullet? It must not be good to leave it in, but it could be worse to take it out.


RE: VG Facts - The RPG - Logistics - Psychospacecow - 10-20-2014

Well, it depends a lot on what the bullet and what fired it. There might not be a place to remove it, though considering the times, there's not much function that could be saved.


RE: VG Facts - The RPG - Logistics - SERIOUSLY THOUGH - 11-03-2014

Apologies for the lack of new episodes

1 - I've been very busy
2 - I'm still doing some research about the context for the new location
3 - I'm making sure the new NPCs are sound for the story

I'll try to write a catch-up this week if I get some on call time at work !


RE: VG Facts - The RPG - Logistics - BumblebeeCody - 11-04-2014

(11-03-2014, 05:27 PM)SERIOUSLY THOUGH Wrote: Apologies for the lack of new episodes

1 - I've been very busy
2 - I'm still doing some research about the context for the new location
3 - I'm making sure the new NPCs are sound for the story

I'll try to write a catch-up this week if I get some on call time at work !

Just a heads up, I caught up on reading the two entire threads so I'm all good :)
1 hour well spent. 


RE: VG Facts - The RPG - Logistics - CosmykTheDolfyn - 11-04-2014

I could read the entire story like I did to the the cuccos lore while we wait...