09-29-2013, 07:48 PM
(09-29-2013, 05:49 PM)DokemonStudios Wrote:(09-29-2013, 05:00 PM)BumblebeeCody Wrote:(09-27-2013, 04:19 PM)DokemonStudios Wrote: So I bought Super Street Fighter 2 for Wii U's VC. I just confirmed that the only fighting game I'm really good at is the Super Smash Bros series, because the combos and special moves are simple and easy to pull off. Other Fighting games like Street Fighter 2, and Soulcalibur, requires you to pull off a string of button pressing and control stick moving, just so you can pull off the special move, and it just has too much of a learning curve that casual players wouldn't enjoy it as much as others.
Fair enough. Granted the Wii U doesn't have a fight/arcade stick so I wouldn't even want to try playing on the Wii/U controllers. That being said, Smash Bros does have a high learning curve when it comes to it's core mechanics such as wave dashing and juggles.
Really, it's not the controller that's giving me a hard time, but trying to do the moves themselves, like you have to move the stick a certain way while also pressing a button. Like you had to move the controller stick down, then move it right, then press a button, to do a hadouken. At least that's how I think it works, or was I supposed to press the button as I move the controller stick?
Also, when was wave dashing a "core" mechanic? I understand it's when you dodge, and dodging is a bit important in games like this. But I never look into wave dashing as important and as just a feature that just happened to be there.
Basically, you have a few frames into the motion, Down/DownForward/Forward + (any) punch. The older Street Fighter games have less leniency. In SF4 you can essentially mash all over the place and still do a Dragon Punch, but if you're not 90% perfect on your input for a Shoryuken, it won't come out. Wii U controller really isn't the best for those types of games or at least, it takes a long time to adjust to the non-conventional control system which limits you in multiple areas.
Also, yeah I'd have to rephrase. Not really a core mechanic but does give an advantage for mobility and hard to read. Same as ledge guarding; learn how to get that down and it's a big advantage.