02-28-2014, 07:17 PM
I'm not that great of a thinker so games that incorporate puzzles in order for you to progress forward in game isn't always my favorite thing. Just watching a LP of Amnesia the Dark Descent from Lanipator of TeamFourStar made me realize I'm not all that into puzzles. Or things that are in a way puzzles without actually being intended as one. With Silent Hill as an example again, not that piano one but just navigation alone can be a puzzle. Especially in Silent Hill 2 when you are in that stupid Hotel/Apartment building. Trying to figure out where you are on that map and what door to go through (granted mostly when you are first playing it, second+ playthroughs and so forth you can generally remember where to go after that).
It became a huge challenge cause you end up going in circles just trying to figure out what path to take.
It became a huge challenge cause you end up going in circles just trying to figure out what path to take.