03-16-2014, 01:49 AM
Awhile ago I was browsing through the XBLA indie titles when I came across this strange Japanese game hidden deep within...
It is nearly impossible to find gameplay or screenshots of this game on a search engine considering it has not received a single rating on console, very few people have actually played it, and, most importantly, its title is δΈ>β, which probably means "point to grow" in symbolism as it is a life-cycle game.
From what I have gathered from playing the free trial, the concept is that you are a gigantic green God hand sharing a world with little green sentient beans which sort of resemble Pikmin. The apparent objective is to plant a bean into the ground by pushing it down with your index finger, supplying water to the soil by grabbing handfuls from small pools found on either side of the world, and eventually having it grow into a full-fledged tree. But this is where the game gets really odd... Once the tree is fully grown, you are able to flick the foliage to reveal more beans, or violently masturbate the tree to carve it into a wooden rocket. A wooden, functional rocket. You are then supposed to pick up the remaining beans and place them into the rocket before it suddenly takes off into oblivion. Depending on how many beans you place in the rocket, you earn a certain amount of points. If there are no beans left on screen, you get a game over.
In summation, I find the blend of real life, superimposed graphical elements and minimalistic cartoon graphics, along with the quasi-futuristic game font, to be very bizzare. When the game is started up, it dives right into the action with no introduction or instruction, so gameplay-wise, it is an enigma.
You can find the game here if you have a curious disposition.
It is nearly impossible to find gameplay or screenshots of this game on a search engine considering it has not received a single rating on console, very few people have actually played it, and, most importantly, its title is δΈ>β, which probably means "point to grow" in symbolism as it is a life-cycle game.
From what I have gathered from playing the free trial, the concept is that you are a gigantic green God hand sharing a world with little green sentient beans which sort of resemble Pikmin. The apparent objective is to plant a bean into the ground by pushing it down with your index finger, supplying water to the soil by grabbing handfuls from small pools found on either side of the world, and eventually having it grow into a full-fledged tree. But this is where the game gets really odd... Once the tree is fully grown, you are able to flick the foliage to reveal more beans, or violently masturbate the tree to carve it into a wooden rocket. A wooden, functional rocket. You are then supposed to pick up the remaining beans and place them into the rocket before it suddenly takes off into oblivion. Depending on how many beans you place in the rocket, you earn a certain amount of points. If there are no beans left on screen, you get a game over.
In summation, I find the blend of real life, superimposed graphical elements and minimalistic cartoon graphics, along with the quasi-futuristic game font, to be very bizzare. When the game is started up, it dives right into the action with no introduction or instruction, so gameplay-wise, it is an enigma.
You can find the game here if you have a curious disposition.