04-14-2015, 12:14 PM
(This post was last modified: 04-14-2015, 12:18 PM by Mass Distraction.)
(04-14-2015, 11:12 AM)RepentantSky Wrote: I can agree there. The game's only real tactic was what you did with the percentages of each group of attackers in your party. I mean getting close enough to an ally in order to get extra damage doesn't really add much to a game.
I would also like to have different weapons and items that actually are worth something, instead of just "newer items add more numbers, thus being automatically better". Have the various characters be different "classes", thus making everyone useful for something instead of pretty much everyone being the same with slight alteration to stats.
Take hints from Cross Edge, a game both Namco Bandai and Capcom were a part of. Now THAT game had a lot of variation to different characters and gameplay styles.