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The F-Zero game that we didn't get for the Wii U
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To be honest, as much as it pains me, I can see why Shigeru would feel that way. I know some series are to the contrary (coughnewsupermariobroscough), but he's always looking to try to bring something new to a series. He's not sure what else to bring to F-Zero to make it fresh and Mario Kart sells and is known way more to the general public.

Although, as far as I can think of, Miyamoto simply needs to make MK and F-Zero as different as possible while under the same racing genre. All Nintendo needs to do is to go all out on the space theme, make some crazy anti-gravity courses, and have speed be an integral part to F-Zero. I think the key definitely is the speed... not only more of it, but to find a way to let the player feel that speed, be immersed in it.
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RE: The F-Zero game that we didn't get for the Wii U - by Antwan - 06-24-2015, 12:32 AM

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