01-23-2016, 07:11 AM
I just want to toss this out...
An adventure game set in the Altered Beast narrative.
Think about it, the first section of the game is going through various stages learning your were forms. Then the second half of the game has fighting and solving puzzles by figuring out which beast form is best to use to a given situation.
High wall you can't get past? You need the WereDragon's flight ability. Enemies that knock you down so you can't fight them? The WereBear's solid defense will stop that. Need to climb a tall wall? The WereWolf's claws will let you do that.
Aside from that, I think a re-imagining of Streets of Rage would be cool. More story and narrative (I'm a writer, so I always vote for more narrative) and make the side-scrolling beat-'em-up a little crisper than we had in the 16-bit days. That Double Dragon Neo looked fantastic and, though I never played it myself, it seemed like it honored the old days' play style pretty well; even if the game was just overt the top insanity.
I think a remake of Chakahn the Forever Man with save point would be fantastic. It had a rich narrative, that was missing from the game's execution. Maybe variable difficulties since the game is hell on veterans and impossible on newbies, one of the original game's common complaints.
Those are all I can really think of right now.
An adventure game set in the Altered Beast narrative.
Think about it, the first section of the game is going through various stages learning your were forms. Then the second half of the game has fighting and solving puzzles by figuring out which beast form is best to use to a given situation.
High wall you can't get past? You need the WereDragon's flight ability. Enemies that knock you down so you can't fight them? The WereBear's solid defense will stop that. Need to climb a tall wall? The WereWolf's claws will let you do that.
Aside from that, I think a re-imagining of Streets of Rage would be cool. More story and narrative (I'm a writer, so I always vote for more narrative) and make the side-scrolling beat-'em-up a little crisper than we had in the 16-bit days. That Double Dragon Neo looked fantastic and, though I never played it myself, it seemed like it honored the old days' play style pretty well; even if the game was just overt the top insanity.
I think a remake of Chakahn the Forever Man with save point would be fantastic. It had a rich narrative, that was missing from the game's execution. Maybe variable difficulties since the game is hell on veterans and impossible on newbies, one of the original game's common complaints.
Those are all I can really think of right now.