02-01-2016, 03:54 PM
(This post was last modified: 02-01-2016, 03:56 PM by BumblebeeCody.)
(01-30-2016, 10:57 PM)RepentantSky Wrote: Sorry but I can't agree with you at all there. Kickstarted games are more on the level of Indies unless they have a big company funding them most of the way like Shenmue 3 which clearly wasn't going to be made on the kickstarter alone. Just because you have a lot of experience in the industry and spent your own money to get a studio, doesn't mean you aren't an indie, even more so in a case like this because the level of programming to make a game like Mega man with updated graphics, which is what this is, is basically sitting on the level of Indie.Yeah I think you're technically right. Yes it's an indie game in that sense, but indie is usually (with exceptions) a game with a very low budget comprised of a small team who haven't really made a big game. So yeah, it's technically an indie game but due to the people working behind it, it's more of a smaller/bigger title. I dunno, semantics at this point. I'm not saying you're wrong on this.
(01-30-2016, 10:57 PM)RepentantSky Wrote: The Internet portion obviously adds more work and programming to do, but again, that's something that most people, couldn't be paid to care about, and either way, that's not the point I'm concerning myself with. It's the poor way things are being handled and told to everyone who did back it, and even you seem a bit unhappy with what their telling you.
The thing is, I'm unhappy about it, but I understand. The earlier a game comes out, the better. But as I've said before, I'm sick of paying full price for a game these day with day-1 patches, bugs, glitches and just completely broken aspects of games. Since MM9 is a game I backed, I would rather that Keiji Inafune puts all his effort into not rushing a game. If he says there is an issue with the game, we should at least understanding that a developer has no intention of shipping a game in a messy state until he is satisfied. I get the delay is annoying, but I feel far more respected as a fan and consumer that someone would be willing to make sure the game is at it's best before shipping.
(01-30-2016, 10:57 PM)RepentantSky Wrote: I'll say it again, but if the game works fine in single player, release it and patch the online in later. If it really does come out with a day 1 patch, all the more reason to just release it now if it works. This has all just turned to a lot of crap being thrown at us for stupid reasons, you can't even justify defending it anymore.That's my point though, developers and publishers are doing that. This isn't a game built on the same grounds, but a game that was funded by us. As such, there is a responsability to be had with shipping a game with broken parts to it. As I said before, imagine the game did come out and the online had broken aspects regardless of whether the single player is fine. We'd have Kotaku articles stating: "Mighty Number 9 creator cuts corners", "MM9 has huge online bug preventing players from doing X", "MM9 has mandatory day 1 patch". The fact the game was funded on just over 3 million is nuts. That'll get you one space marine in any other game.
I'm not defending or ranting against any of it, but saying there has to be a level of understanding of the potential consequences. If the creator says it's not ready, it's not ready.