02-08-2016, 05:01 PM
(This post was last modified: 02-08-2016, 05:06 PM by BumblebeeCody.)
(02-05-2016, 06:20 PM)Space Jockey Wrote: "If we only focus on hardcore player feedback, it would lock Street Fighter 5 off from other people" says Ono
What do you think guys?
He says that, but like it or not, it doesn't matter how easy you make a fighting game, it's already going to have that stigma or being too hard. Street Fighter x Tekken and Marvel vs Capcom 3 are easy as hell to play but no-one is going to want to play/learn them based on this learning curve. Same with Street Fighter 5. The max type of combos you'll be getting is like 5 hits combined with no more 1 frame links but it's a fighting game at the end of the day. If people will still hide behind "it's too hard" it's always going to be an alienating experience. Street Fighter 5 is a very easy game to play, anyone can play it but trying to convey that message isn't going to work.
I've played plenty of SFV and it's really easy for execution and combos but it's the genre as a whole. Even then combos aren't everything.
I agree with Ono in that only taking on hardcore player feedback isn't the only feedback to take on, but they are the most educated on the game and genre, as such they have the most knowledge of the game.
I say the same about Smash Bros Melee to Smash Bros 4, as "bad" as it sounds, the only people who do genuinely care about Smash 4 are the ones who are going to be playing it in 10 years time. Once the next Smash comes out for NX, then the 'casuals' will hop on that bandwagon.