04-05-2013, 09:33 PM
I remember Strider 2 was supposed to come out for N64 and never did. Probably would have been the best home version since, even though it had a lot of animation frames, the backgrounds were polygonal and there wouldn't have been any load times on the cartridge.
They probably canned it because it would have been a hard sell at cart prices, when the disc version retailed at $29.99.
Bangai-O (one of Treasure's games)... I always wanted to play that game, but the N64 version never released in the US. I got it on the Dreamcast years later, but from what I read the play mechanics were changed and now the immensity of your missile/laser blast was based on the proximity of enemy/bullets to your robot when you release your super attack.
I bet it played pretty well on the N64 controller too, because it was about shooting directionally with the face buttons and Treasure were experts at taking advantage of whatever platform they developed a game on.
They probably canned it because it would have been a hard sell at cart prices, when the disc version retailed at $29.99.
Bangai-O (one of Treasure's games)... I always wanted to play that game, but the N64 version never released in the US. I got it on the Dreamcast years later, but from what I read the play mechanics were changed and now the immensity of your missile/laser blast was based on the proximity of enemy/bullets to your robot when you release your super attack.
I bet it played pretty well on the N64 controller too, because it was about shooting directionally with the face buttons and Treasure were experts at taking advantage of whatever platform they developed a game on.