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Designing a fantasy strategy game unit
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I'd say if I were to add an interesting character, I'd go with archers that are similar to Mech units in Advance Wars instead of having them use normal arrows, they could attach an explosive tip and it does more damage people in a 5 square plus shaped area, but they move at a slower pace to archers.
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RE: Designing a fantasy strategy game unit - by retrolinkx - 11-30-2014, 04:17 AM

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