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Pikmin/Mario Sunshine
#6
(04-10-2013, 02:43 PM)dman Wrote: I dunno, Pikmin was programmed strangely with all of its glitches and whatnot, Pikmin 2 didn't change much either. I was messing around with homebrew on the Wii version of 2 and apparently if you kill the water wraith before level 5 of submerged castle, it doesn't follow you anymore, and it won't show up on the last level either.

I never really ran into any noticable glitches in the first game or second game, only that Pikmin tripped a lot and throwing wasn't fluent. how the actual gameplay aesthetics worked are what made it harder imo heh. also with the Waterwraith, that's weird, but seems like it'd be a really nice glitch too heheh...

(04-10-2013, 02:43 PM)dman Wrote: Also, they had to change some of the treasures in the international version, i believe it's just some bottlecaps but it doesn't make much sense to me.

it was much more than that actually.
look through this list and you'll see that many things were changed/removed/switched around in the PAL version of the game (mostly because of the items featuring international brand names or having Japanese references): http://pikmin.wikia.com/wiki/Treasure_Hoard
also these because it's cool and interesting: http://tcrf.net/Pikmin_2/Unused_%26_Early_Treasures
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Messages In This Thread
Pikmin/Mario Sunshine - by Berry - 04-09-2013, 09:57 PM
RE: Pikmin/Mario Sunshine - by KnowledgeBase - 04-09-2013, 10:09 PM
RE: Pikmin/Mario Sunshine - by Berry - 04-09-2013, 10:46 PM
RE: Pikmin/Mario Sunshine - by KnowledgeBase - 04-09-2013, 11:04 PM
RE: Pikmin/Mario Sunshine - by dman - 04-10-2013, 02:43 PM
RE: Pikmin/Mario Sunshine - by Mighty Jetters - 04-17-2013, 08:11 AM

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