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The F-Zero game that we didn't get for the Wii U
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(06-24-2015, 09:49 PM)Takahashi2212 Wrote:
(06-23-2015, 12:36 PM)gamemaster1991 Wrote: I really don't understand why Nintendo does not like F-Zero so much. Metroid at lest as the excuse that it does not push sells that much, but F-Zero is there because they "have no idea what to do with it." It's a raceing game. You build more tracks and have players race on them. It's almost like you have to point to Mario Kart 8 and say "Do that but more anti-gravity."

It's saying something when Nintendo doesn't make a game becuse they have no idea what to do with it, but they make Mario Kart 8 and give you clones for half the racers.

Metroid trumps F-Zero in sales, though. GX (regarded as the best in the series) sold only 650,000, while Metroid Prime sold 2.82 million units.

The reasoning behind Miyamoto statements is that he feels F-Zero has hit it's logical peak; that from a gameplay standpoint GX, is as good as it is going to get. Miyamoto obviously wants to make some big innovation with the racing, much like Mario Kart has in every gameĀ (2 people on a cart, motorbikes, driving underwater and flying, anti-gravity), but he doesn't want to compromise F-Zero's gameplay to do so. Personally, I think the Criterion should make the next F-Zero. The crash physics of the Burnout games would be perfect for F-Zero (if tweaked) as you are encouraged to destroy the other racers.

I think that's a great idea. Tweak the phisics a little bit, find a way to make it work on zero/anti gravity, and make it feel like a F-Zero game and you can sell a good number of game to both fans of F-Zero and Burnout. This would also prove that the series has some life to it.

It's sad that Mr. Miyamoto has no idea what to do with the series. For all the jokes that I make about New Super Mario Bros and the stupid suits that keep reusing the concept for the Tanooki suit, he knows how to make a good game with the occasional New Super Mario Bros 2 and Sticker Star. So if he can't think of ideas for F-Zero, I'm not sure he really wants to think of ideas. I'm not asking for F-Zero Double Dash but I am asking for some of the same thought put into it. The series is full of posiblitys that could use the Mario Kart macanics. Insted of hangliters, use rockets. Insted of going under the water, go over it. From what little I have played of the game, it feels like they took a new F-Zero game and reverse developed it to feel more like a Karting game. If Mario Kart can get away with one new addition/gimick for every game, I think F-Zero can do the same. We just need to find a market for the game.
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RE: The F-Zero game that we didn't get for the Wii U - by gamemaster1991 - 06-28-2015, 08:14 PM

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