07-05-2014, 03:48 PM
The notorious Blue Shell, an unavoidable item (unless you're playing "Mario Kart Wii") used to knock first-place players off the track, may exist only because of the N64's processing capabilities, not as some sadistic trick of the developers.
As Hideki Konno -- director of "Super Mario Kart" (1992) and "Mario Kart 64," and producer of "Mario Kart DS" (2005) and "Mario Kart Wii" -- said in an interview with Kotaku reporter Stephen Totilo:
"With Mario Kart 64, we wanted to have the same thing where everyone was in it until the end, but some of the processing problems occurred that didn't allow us to do that. And what I mean by that is once you're in a middle of a race you'll get that natural separation. What we were trying to do was push them back together with 64, having eight racers on the screen all the time, didn't work all that well. So, because the processing power didn't exist, we weren't able to create the racing environment we wanted".
Source:
http://www.huffingtonpost.com/2014/05/16...net_190484
As Hideki Konno -- director of "Super Mario Kart" (1992) and "Mario Kart 64," and producer of "Mario Kart DS" (2005) and "Mario Kart Wii" -- said in an interview with Kotaku reporter Stephen Totilo:
"With Mario Kart 64, we wanted to have the same thing where everyone was in it until the end, but some of the processing problems occurred that didn't allow us to do that. And what I mean by that is once you're in a middle of a race you'll get that natural separation. What we were trying to do was push them back together with 64, having eight racers on the screen all the time, didn't work all that well. So, because the processing power didn't exist, we weren't able to create the racing environment we wanted".
Source:
http://www.huffingtonpost.com/2014/05/16...net_190484