Important Announcement
Forum has been made read-only. Please click here for more information or here to return to VGFacts.

Users browsing this thread: 13 Guest(s)
Dream Games That Will Never Happen
#46
(03-24-2013, 10:52 AM)Berry Wrote:
(03-22-2013, 08:05 PM)Zaliphone Wrote:
(03-22-2013, 07:37 PM)ummwat Wrote: Another 2D Metroid game.

Any Metroid game would be good at this point.

Are you sure about that?

[spoiler][Image: MOM_boxart_zpsee58c3ac.png]

Oh god no. I take it back! I TAKE IT ALL BACK!
Reply
#47
A turn based RPG featuring superheros. The superheros can still become other classes, and their base stats aren't exactly locked in space. But, that dude with the ultra high speed as his power would make more sense in say a Ninja class compared to a Mage or something like that.
The powers involved:
Man with super speed and much higher strength than normal is hero of game.
Woman with one eye (don't ask) who can teleport. The higher her level, the farther her teleport, the less health she loses each time (yeah, she'll lose health) and the lower charge time.
A very high defense stone character.
Electric Generating character.
Invisible character
Character with short duration flight
Animal Mimic
Character whose presence ups ally's strengths, magnifies weaknesses of the enemy.
Character whose supersonic screams confuse and damage enemies.
Illusionist

Now, these 10 characters all have different super powers that lead to very unique movesets, each with weaknesses and strengths.
All would start with very similar base stats, except the super speeder, who has high speed and attack coupled with low HP, lowered Defense, lowered magic. He is the game's main protagonist.
The stone guy has an ultra high defense and HP, but low speed/attack etc.

There would be a large selection of classes characters could become, based on several base classes:
The Base classes are Fighter, Squire, Healer, Mage, Gunsman, Thief and Bard. A variety of other classes can be created from these base classes (For example, a Fighter could become a Monk or Karate Expert. A character with Talent in both the the Gunsman and Thief catagories could use deadly hookshots that also rip off items from the victim).

These classes all have their own tweaks based on the character. For example, the Healer would normally have low defense and HP, but not so if the Stone character is a Healer. The electric character would use electric punches and kicks if he became a monk.


No matter what the class, all 10 characters will have unique MP abilities, such as the Super Speed/Strength character can unleash an MP based attack involving him running straight up a wall (if there is one nearby) and, once at the top, cratering down on opponents below for mega damage.

I think it is a cool idea.
Reply
#48
(03-24-2013, 05:41 PM)CosmykTheDolfyn Wrote: A turn based RPG featuring superheros. The superheros can still become other classes, and their base stats aren't exactly locked in space. But, that dude with the ultra high speed as his power would make more sense in say a Ninja class compared to a Mage or something like that.
The powers involved:
Man with super speed and much higher strength than normal is hero of game.
Woman with one eye (don't ask) who can teleport. The higher her level, the farther her teleport, the less health she loses each time (yeah, she'll lose health) and the lower charge time.
A very high defense stone character.
Electric Generating character.
Invisible character
Character with short duration flight
Animal Mimic
Character whose presence ups ally's strengths, magnifies weaknesses of the enemy.
Character whose supersonic screams confuse and damage enemies.
Illusionist

Now, these 10 characters all have different super powers that lead to very unique movesets, each with weaknesses and strengths.
All would start with very similar base stats, except the super speeder, who has high speed and attack coupled with low HP, lowered Defense, lowered magic. He is the game's main protagonist.
The stone guy has an ultra high defense and HP, but low speed/attack etc.

There would be a large selection of classes characters could become, based on several base classes:
The Base classes are Fighter, Squire, Healer, Mage, Gunsman, Thief and Bard. A variety of other classes can be created from these base classes (For example, a Fighter could become a Monk or Karate Expert. A character with Talent in both the the Gunsman and Thief catagories could use deadly hookshots that also rip off items from the victim).

These classes all have their own tweaks based on the character. For example, the Healer would normally have low defense and HP, but not so if the Stone character is a Healer. The electric character would use electric punches and kicks if he became a monk.


No matter what the class, all 10 characters will have unique MP abilities, such as the Super Speed/Strength character can unleash an MP based attack involving him running straight up a wall (if there is one nearby) and, once at the top, cratering down on opponents below for mega damage.

I think it is a cool idea.

[Image: Shut-up-and-take-my-money.jpg]
Reply
#49
I want a 2D, sidescrolling Batman game in the visual style of the early 1990's animated series built like Mark of the Ninja, with a nice combat system, Wayne tech gadgets and tools, and a control scheme that just lets me press jump again to glide with my cape like floating in Yoshi's Island or gliding in Soul Reaver.
Reply
#50
I want to develop a game like Spore, not EA's perfect little baby that will offend not even a fly, but what Spore was meant to be. It would revolve around your species, and how they interact with the world, advancing, but I would never include tiers. If your species as a whole is to prosper, it must evolve from cells to beasts, it must learn what its doing and start hitting things with sticks. There would be no unified planet, just as there is no unity here. The only way to do that would be to have a planet colonized without tourism and a selective group colonists. It would all happen under ONE mode.
Reply
#51
For Nintendo to say "fuck it" and make an amazing Zelda MMO:
As soon as you start you game it's like Guild Wars, WoW, Tera etc

Pick your race of Hylian, Zora, Goron, Deku, Gerudo, Rito(If they make it non-cannon), Kokiri etc

Pick whether you wanna be a magical Goron use fire magic or a Zora using ice magic. Whether you wanna be a hulking Goron tank that takes and deals damage while the Gerudo thief stuns enemies.

You have have the huge land of Hyrule(cannon or not) or maybe a completely new area like Koholint Island/Termina for all the players to explore and do quests. Find key areas of the game like an insanely huge Zeldas castle raid. Meet NPCs based on the game. Make areas based on the game such as everyone travelling to Dragon Roost island.

They could then add an expansion in which Ganon takes over and transforms the world into darkness adding new enemies. Or maybe ad a Twili expansion to travel to the Twili realm and face the enemies/NPCs of that world.

You could take on bosses like Gohma/King Dodongo. Then in the Twili expansion make exclusive bosses such as Twili-Fyrus/Argorok. Each boss has it's rare drop like Gohmas Eye/Fyrus's chains to increase your character in someway.

Not to mentioned Zelda is all about fighting. You've got a cap ton of shields. Different types of clothes. Awesome looking armour like TP Ganon. You have a large range of weapons such as a Swords/Hammers(MasterSword/Megaton) for tanks. The Bow and staff for mages(based on Heros Bow and Cane of Pacci). The Boomerang and smaller sword for theifs etc. Since Skyward Sword added item crafting they could easily added crafting in this game to create stronger swords while still being Zelda-esque

And then all the other items like Mole mitts, Gust Jar, Lantern etc. I could go on and on, but the more I do, the sadder I get an Nintendo still pushing out crap like NSMBBWiiU.
This is the killer game for Nintendo. Every game interacting on the smaller screen essentially making it a macro-keyboard-screen to easily use your items and the integration of using the social Miiverse to ask to recruit people for your guild to raid a boss.
C'mon Nintendo WTF.
Reply
#52
(03-24-2013, 08:34 PM)BumblebeeCody Wrote: For Nintendo to say "fuck it" and make an amazing Zelda MMO:
Next Nintendo Direct, Miamoto comes on screen and says in perfect english "Fuck it, Zelda MMO." Then he proceeds to throw a banana at the camera and just walks away, refusing to answer any questions on it.

Also, I had an idea a few years ago for a pretty sweet Mario title, here's me quoting myself.
Quote:Ok, Picture this:

42 Years after mario has dissapeard and bowser has... 'deceased', The Mushroom kingdom and Bowsers kingdom are still at war, and you are a solider.

There are 2 games released, one Bowser Style [Super mario Nemisis];
And one Toad style [Super mario Alliance].

The gamepaly leans towards mmo-style, with you teaming up over Wifi with up to 5 other players to do quest, invade, get resources etc. etc. There's also 16-player squad-on-squad combat in certain areas, such as an arena-like Bowsers castle or Pipe land or classic mario levels (World 8-8?)

For the characters:
In both games there are 8 starter classes.
In Nemisis there are the following:
Magikoopas
Boo's
Koopas
Bomb-ombs
monty moles
Hammer bros
Goombas

For alliance:
Toad Heavy Blade
Toad Sniper
Toad Bombardment
Toad Stonewall
Toad Twin Blade
Toad Assasin
Toad Scout
Toad Mage

The Nemesis classes draw power more from their inherit abilities, like Koopalings shell spinning and Magikoopas magic, where the Alliance classes draw their power from their weapons and combat styles.
There should also be a heavy emphasis on a fluid combat system and lots of team-moves that combine skills of multiple classes in a practical way beyond simply dealing damage. For example, a Magikoopa would have relatively low defenses, so he can ride atop a Monty Mole to burrow behind enemy lines and wreck havock on them with his magic, or have a Magikoopa power up a Bomb-omb and have a Hammer Bro detonate it from a distance with a throwing axe/hammer to blow up a wall of Peach's Castle, letting other troops swarm in.
Reply
#53
One of my favorite games is a 2D, sprite-based, anime styled strategy rpg on Sega Saturn called Dragon Force. It was almost a mix between the original Ogre Battle, Civilization lite, and the giant 200 soldier wars in Suikodan on PS1. The amount of sprites onscreen and parallax was insane. There was a sequel that never made it here that I will always want, but...

I would die to see an all new Dragon Force made by Vanillaware... the guys who made Odin Sphere, Grim Grimoire, Grand Knights Historia and Dragon's Crown. omg that would be 2D to end all 2D, and probably even give PC's a hard time.
Reply
#54
Zelda MMO?
Miamoto comes on screen saying in perfect english (DAFAQ??!) ''Fuck it, Zelda MMO.'' and throws a banana at the camera??
I don't know which one sounds more possible! I have never though of it and actually it's not a bad idea at all. In fact, I could be a great game. Have you also thought something about how PvP could be?


Many times with my friends we have been wondering how a Pokemon MMO could be. An MMO when you start, like you said, is like Tera, Guild Wars, Blade and Soul (WoW is a bit old when it comes to graphics).
You pick your first pokemon between the basic elements: Fire, Water, Grass, Electric, Ground/Rock then you are given your starter kit with some Pokeballs and Potions and head on the adventure!
You know how the rest should be!! :)
Reply
#55
(03-24-2013, 05:41 PM)CosmykTheDolfyn Wrote: A turn based RPG featuring superheros. The superheros can still become other classes, and their base stats aren't exactly locked in space. But, that dude with the ultra high speed as his power would make more sense in say a Ninja class compared to a Mage or something like that.

This sounds like a Disgaea game with superheroes. I call Axel!
Reply
#56
(03-25-2013, 10:51 AM)Mass Distraction Wrote: This sounds like a Disgaea game with superheroes. I call Axel!

I call Axle the Red *bricked*
Reply
#57
(03-22-2013, 08:08 AM)Mighty Jetters Wrote: a game where I get to play as axle the red
a big adventure game where you could play as all the Mega Man X series Mavericks/Reploids.

This, but in a Dynasty Warriors style with huge amounts of robots on screen at once.

Or that Mega Man Online that I'm not sure if it was ever made.
Reply
#58
(03-24-2013, 08:34 PM)BumblebeeCody Wrote: For Nintendo to say "fuck it" and make an amazing Zelda MMO:
As soon as you start you game it's like Guild Wars, WoW, Tera etc

Pick your race of Hylian, Zora, Goron, Deku, Gerudo, Rito(If they make it non-cannon), Kokiri etc

Pick whether you wanna be a magical Goron use fire magic or a Zora using ice magic. Whether you wanna be a hulking Goron tank that takes and deals damage while the Gerudo thief stuns enemies.

You have have the huge land of Hyrule(cannon or not) or maybe a completely new area like Koholint Island/Termina for all the players to explore and do quests. Find key areas of the game like an insanely huge Zeldas castle raid. Meet NPCs based on the game. Make areas based on the game such as everyone travelling to Dragon Roost island.

They could then add an expansion in which Ganon takes over and transforms the world into darkness adding new enemies. Or maybe ad a Twili expansion to travel to the Twili realm and face the enemies/NPCs of that world.

You could take on bosses like Gohma/King Dodongo. Then in the Twili expansion make exclusive bosses such as Twili-Fyrus/Argorok. Each boss has it's rare drop like Gohmas Eye/Fyrus's chains to increase your character in someway.

Not to mentioned Zelda is all about fighting. You've got a cap ton of shields. Different types of clothes. Awesome looking armour like TP Ganon. You have a large range of weapons such as a Swords/Hammers(MasterSword/Megaton) for tanks. The Bow and staff for mages(based on Heros Bow and Cane of Pacci). The Boomerang and smaller sword for theifs etc. Since Skyward Sword added item crafting they could easily added crafting in this game to create stronger swords while still being Zelda-esque

And then all the other items like Mole mitts, Gust Jar, Lantern etc. I could go on and on, but the more I do, the sadder I get an Nintendo still pushing out crap like NSMBBWiiU.
This is the killer game for Nintendo. Every game interacting on the smaller screen essentially making it a macro-keyboard-screen to easily use your items and the integration of using the social Miiverse to ask to recruit people for your guild to raid a boss.
C'mon Nintendo WTF.

A MILLION TIMES YES
Reply
#59
Is it too late to wish for a third Digimon Rumble Arena game?
Reply
#60
This one might sound bizarre, but makes perfect sense in my head.

New Toe Jam and Earl game styled after the first Genesis game, but developed by the ex-Blizzard/Diablo guys who left to go make Torchlight. Just get DJ Q Bert to do the soundtrack.

Game was top-down, random generated and rogue-liking hilarity... crank that up to 11.
Reply


Forum Jump: