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I always go for the good ending.
Unless it's in 3 different colours that have no meaning to the entire games choices.
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^
Pfft Fable 2 was so stupid.
I just reloaded the save and got all three ending achievements in the end which made the whole choice meaningless.
Fable's been going downhill since 1 anyway.
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I enjoyed Fable 2, though I got the impression that it was poorly focused. You can do a ton of things involving relationships but that doesn't actually lead to anything. Seriously, there's an option to sex up a whole town at once, but there's absolutely no incentive to.
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01-31-2015, 04:14 PM
(This post was last modified: 01-31-2015, 04:34 PM by Kakariko Kid.)
I get what I get at first, then I'll go for certain endings. In Covert Ops: Nuclear Dawn, I got a bad ending and never had a chance to replay it for a different ending. In Fable 2, I chose to be a "good guy" by the time I ended the game, but I also came from the opposite end of the spectrum just for an achievement.
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Turns out my "go with the flow" is really just doing the "good" options most the time.
Mostly because that means a bigger reward of stuff (loot, EXP, quests, etc) later on, as opposed to an immediate reward. Seems to be a trend going on in certain wRPGs.