07-08-2015, 07:04 PM
So here's a big find regarding Pikmin 2's soundtrack that I'm really surprised hasn't been added to this site yet.
As it turns out, Pikmin 2's soundtrack is a lot larger than you may have initially thought. This is because the game's primary music tracks have multiple variations, and it switches between them based on the current circumstances.
Here are the patterns I've observed. (And different tracks, for comparison)
(Note that Olimar's versions of each song are the "normal" versions, as you'll see below)
Player is currently controlling Olimar: standard beat
http://downloads.khinsider.com/game-soun...limar-.mp3
http://downloads.khinsider.com/game-soun...limar-.mp3
Player is currently controlling Louie/The President: syncopated beat
http://downloads.khinsider.com/game-soun...hacho-.mp3
http://downloads.khinsider.com/game-soun...louie-.mp3
Pikmin are not carrying an object: normal instrumentation
http://downloads.khinsider.com/game-soun...limar-.mp3
http://downloads.khinsider.com/game-soun...limar-.mp3
Pikmin are carrying an object: extra instrumentation added, type A
http://downloads.khinsider.com/game-soun...rying-.mp3
http://downloads.khinsider.com/game-soun...rying-.mp3
No enemies nearby: normal instrumentation
http://downloads.khinsider.com/game-soun...limar-.mp3
http://downloads.khinsider.com/game-soun...limar-.mp3
Near an enemy: extra instrumentation added, type B
http://downloads.khinsider.com/game-soun...enemy-.mp3
http://downloads.khinsider.com/game-soun...enemy-.mp3
All Pikmin are following the player: normal instrumentation
http://downloads.khinsider.com/game-soun...limar-.mp3
http://downloads.khinsider.com/game-soun...limar-.mp3
Pikmin are battling an enemy: extra instrumentation added, type C
http://downloads.khinsider.com/game-soun...attle-.mp3
http://downloads.khinsider.com/game-soun...attle-.mp3
Pikmin are not working: normal instrumentation
http://downloads.khinsider.com/game-soun...limar-.mp3
http://downloads.khinsider.com/game-soun...limar-.mp3
Pikmin are working (for example, on a barricade) : extra instrumentation added, type D
http://downloads.khinsider.com/game-soun...rking-.mp3
http://downloads.khinsider.com/game-soun...rking-.mp3
A Burgeoning Spiderwort is not nearby:
http://downloads.khinsider.com/game-soun...limar-.mp3
http://downloads.khinsider.com/game-soun...limar-.mp3
A Burgeoning Spiderwort is nearby: extra instrumentation added, type E
http://downloads.khinsider.com/game-soun...lower-.mp3
http://downloads.khinsider.com/game-soun...lower-.mp3
Before sunset: normal instrumentation and volume
http://downloads.khinsider.com/game-soun...limar-.mp3
http://downloads.khinsider.com/game-soun...limar-.mp3
At/past sunset: less instrumentation, softer volume
http://downloads.khinsider.com/game-soun...ndown-.mp3
http://downloads.khinsider.com/game-soun...ndown-.mp3
Some extra variations also exist for more than one condition being met at once, for example, if Louie was having Pikmin carrying an item while at sunset, it would sound like this:
http://downloads.khinsider.com/game-soun...rying-.mp3
This all into account, the track listing for Pikmin 2 runs at least at 400 songs.
That's pretty big for a single Gamecube disc.
As it turns out, Pikmin 2's soundtrack is a lot larger than you may have initially thought. This is because the game's primary music tracks have multiple variations, and it switches between them based on the current circumstances.
Here are the patterns I've observed. (And different tracks, for comparison)
(Note that Olimar's versions of each song are the "normal" versions, as you'll see below)
Player is currently controlling Olimar: standard beat
http://downloads.khinsider.com/game-soun...limar-.mp3
http://downloads.khinsider.com/game-soun...limar-.mp3
Player is currently controlling Louie/The President: syncopated beat
http://downloads.khinsider.com/game-soun...hacho-.mp3
http://downloads.khinsider.com/game-soun...louie-.mp3
Pikmin are not carrying an object: normal instrumentation
http://downloads.khinsider.com/game-soun...limar-.mp3
http://downloads.khinsider.com/game-soun...limar-.mp3
Pikmin are carrying an object: extra instrumentation added, type A
http://downloads.khinsider.com/game-soun...rying-.mp3
http://downloads.khinsider.com/game-soun...rying-.mp3
No enemies nearby: normal instrumentation
http://downloads.khinsider.com/game-soun...limar-.mp3
http://downloads.khinsider.com/game-soun...limar-.mp3
Near an enemy: extra instrumentation added, type B
http://downloads.khinsider.com/game-soun...enemy-.mp3
http://downloads.khinsider.com/game-soun...enemy-.mp3
All Pikmin are following the player: normal instrumentation
http://downloads.khinsider.com/game-soun...limar-.mp3
http://downloads.khinsider.com/game-soun...limar-.mp3
Pikmin are battling an enemy: extra instrumentation added, type C
http://downloads.khinsider.com/game-soun...attle-.mp3
http://downloads.khinsider.com/game-soun...attle-.mp3
Pikmin are not working: normal instrumentation
http://downloads.khinsider.com/game-soun...limar-.mp3
http://downloads.khinsider.com/game-soun...limar-.mp3
Pikmin are working (for example, on a barricade) : extra instrumentation added, type D
http://downloads.khinsider.com/game-soun...rking-.mp3
http://downloads.khinsider.com/game-soun...rking-.mp3
A Burgeoning Spiderwort is not nearby:
http://downloads.khinsider.com/game-soun...limar-.mp3
http://downloads.khinsider.com/game-soun...limar-.mp3
A Burgeoning Spiderwort is nearby: extra instrumentation added, type E
http://downloads.khinsider.com/game-soun...lower-.mp3
http://downloads.khinsider.com/game-soun...lower-.mp3
Before sunset: normal instrumentation and volume
http://downloads.khinsider.com/game-soun...limar-.mp3
http://downloads.khinsider.com/game-soun...limar-.mp3
At/past sunset: less instrumentation, softer volume
http://downloads.khinsider.com/game-soun...ndown-.mp3
http://downloads.khinsider.com/game-soun...ndown-.mp3
Some extra variations also exist for more than one condition being met at once, for example, if Louie was having Pikmin carrying an item while at sunset, it would sound like this:
http://downloads.khinsider.com/game-soun...rying-.mp3
This all into account, the track listing for Pikmin 2 runs at least at 400 songs.
That's pretty big for a single Gamecube disc.