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Zelda: Breath of the Wild
#61
(03-08-2017, 03:57 AM)Arjahn Wrote: I'm only like five hours in though so I might end up hating it if they pull a Skyward Sword and make me fight the same crappy boss 5 times in a row, dunno. Loving it so far though.

I don't know if you'll have to fight the same crappy boss five times in a row, but bokoboblins and such will re-appear at their camps (the game explains how if you haven't found out yet). Good way to keep gathering materials, weapons, etc.
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#62
Ok found something I don't like, the magnet power is wonky as hell to control. Not entirely sure how they could alleviate this beyond allowing you to rotate objects you're pulling, but when they have shrines that require precise placements and angles, it's just frustrating.
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#63
Welp, I got to the Water Dungeon and it's legitimately the worst Zelda dungeon I've ever played. Kudos, Nintendo, keeping the tradition alive.
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#64
(03-10-2017, 05:54 PM)Arjahn Wrote: Welp, I got to the Water Dungeon and it's legitimately the worst Zelda dungeon I've ever played. Kudos, Nintendo, keeping the tradition alive.
Which one is it?
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#65
(03-10-2017, 06:03 PM)Colossus Wrote:
(03-10-2017, 05:54 PM)Arjahn Wrote: Welp, I got to the Water Dungeon and it's legitimately the worst Zelda dungeon I've ever played. Kudos, Nintendo, keeping the tradition alive.
Which one is it?

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#66
Still only done one dungeon. Was away for a few days but man I love this game.
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#67
I've been complaining about the game a lot here, but I do want to say that this is easily one of my favorite games to have come out in the last few years and I'm enjoying the hell out of it. I feel like the overall problem I have with it is that the open world and outdoors elements are fantastic, but the shrines and dungeons kinda fall by the wayside. Some of the shrines are great when they're puzzling you to interact with the mechanics in interesting and creative ways, the bomb tube one especially comes to mind. However, if I have to go through one more god damn tilt-the-wii-u's-shitty-gyroscope-monkey-ball-piece-of-shit puzzle, I'm going to blow my brains out.
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#68
Cool videos here. Also, no spoilers. I didn't watch part 3 in case there are spoilers for character designs. Part 1 and part 2 is spoiler free.
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#69
Sooo BOTW has an escort mission, and it easily ranks up there with the worst of the worst. I honestly can't believe that it made it past playtesting. This shit is some of the most god awful level design I've seen in any videogame, period. It's right by a dungeon too, which reinforces my conspiracy theory that the open world and dungeons had two different dev teams and the latter was sleep deprived and locked in a basement for 8 months and would only get to eat the corpses of whichever bug testers offed themselves.

The dungeon afterwards wasn't even that bad lol. It wasn't particularly good, but it was fine. Much better than the Water Dungeon and it had some interesting mechanics to it that, most importantly, weren't slow as balls to mess with. The boss was a lot of fun too. Solid dungeon, easy 6/10 on the Zelda Dungeon Scale wheras the Water one was easily a 1/10. Gotta make that list at some point...
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#70
It has been a few weeks since this game has been out. Should we open a new thread 100% open to spoilers?
Anything is open: story, game-play, dungeons, characters, what you can and cannot ride...
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#71
(03-19-2017, 02:30 PM)Colossus Wrote: It has been a few weeks since this game has been out. Should we open a new thread 100% open to spoilers?
Anything is open: story, game-play, dungeons, characters, what you can and cannot ride...

Go for it !
Make sure 'spoilers' is clearly indicated in the title.
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#72
That's a thread I'll have to avoid. I still haven't been able to play it.
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#73
(03-18-2017, 08:46 PM)Arjahn Wrote: Sooo BOTW has an escort mission, and it easily ranks up there with the worst of the worst. I honestly can't believe that it made it past playtesting. This shit is some of the most god awful level design I've seen in any videogame, period. It's right by a dungeon too, which reinforces my conspiracy theory that the open world and dungeons had two different dev teams and the latter was sleep deprived and locked in a basement for 8 months and would only get to eat the corpses of whichever bug testers offed themselves.

You're talking about the Goron aren't you?

That was honestly fine, you just have to be calm. All you do is time the sentries, use time stop on them whenever you can and then rush past them.

I was only detected three times, and two of those times were me being really retarded and not understanding what to do. Even if you got detected, all you had to do was climb a mountain and they couldn't hit you. It's really simple.

After going through three divine beasts, I do have to say that while the game is incredible it's lacking in traditional Zelda "gameplay". The dungeons are awful, they'd just a stupid puzzle that takes you about 20 minutes to do and then you fight a boss you can make tedious with food. They really dropped the ball on making EVERYTHING new and sprinkling some things to make it Zelda.

For example, I would've really preferred if they did something like each Divine Beast can only be entered after going into an actual dungeon that contains some sort of key or spirit that can access the Divine Beast, and then after going through the whole dungeon, and possibly finding something important in there (Such as the Hookshot, or the Pegasus Boots) you'd beat the boss and get the key/spirit and get into the Divine Beast from there. Then the Divine Beast should've been an actual dungeon instead of just a simple 5 part puzzle and boss fight.

When I first saw the Divine Beast, I was shocked since I was wondering how the hell I'm going to defeat it, then 5 hours later or so here I am with some Goron assaulting the beast and while I felt under-prepared as fuck, I was OVERprepared. It was a simple 5 part puzzle, and then a boss that I just chugged Defense boosting food to beat. When instead it could've been a really difficult dungeon that you'd have to be prepared for to even begin to brave.

I get that they did this to balance the game since you could go anywhere from the start, but LTTP was never balanced in that way. I did all the dungeons out of order, and had no trouble with any of them. I did the third dungeon last and at that point I was so OP that I killed the boss in three hits. I really wish they did try and make dungeons with actual enemies and bosses and stuff. It's a real shame they didn't.

As far as I know there are no key items like there were in other games. Which is a shame since A LOT of them could be useful as a key item slot. The hookshot, pegasus boots, Deku Leaf, hell even the raft. They could all be useful items that don't hinder gameplay except to make things easier or for special areas that could give you a good item or something. So if I never got the Hookshot, it wouldn't mean I couldn't do the other dungeons or defeat Ganon.

Having the Hookshot would be great for climbing mountains, the Pegasus boots would make traversing Hyrule a charm. The raft could be useful for water and the leaf could be used as a sort of physics manipulating item via the wind.

There's a lot of miss opportunity to really add more traditional Zelda stuff to it, things that wouldn't have hurt to have in and would've still made it unique and different that the other Zelda games.

Apart from that, the game is pretty great. Not sure if it's my favourite 3D since they're all a blur to me and all feel great, so it's hard to say.
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#74
I'm only playing an hour or two at the time and not in any rush to complete anything. I'm just exploring. I'm going to make this game last a while.
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#75
^

If you really want to make it last for a long time, don't use the map towers until you think you've done everything. It'll make the game feel a lot bigger than it is.
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