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10-28-2016, 01:22 PM
(This post was last modified: 10-28-2016, 01:27 PM by CLXcool.)
We have one for the funny stuff. I figured we talk about the emotional/saddening things about video games. That made us shed a tear of happiness, or a tear of sadness. If its from a game that nobody's played. Please put spoilers. Show off what made you get a little emotional.
So far. Two fan made comics with some nintendo characters have been made that did get me to shed a tear of happiness. This
and this fan made comic with Brionne
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Fragile Dreams for the Wii. Just that entire game. Completely WRECKED me.
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The ending of Conker's Bad Fur Day is the most depressing ending to a platformer, PERIOD.
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(10-28-2016, 01:59 PM)retr0pia75 Wrote: The ending of Conker's Bad Fur Day is the most depressing ending to a platformer, PERIOD.
Would have been worse if they'd gone with the original idea of Conker putting a gun to his head.
I didn't get too affected by the ending because, I always thought, there would be a sequel and Conker would figure out a way to contact a programmer again to bring Berry back to life. Truly the most depressing thing is that it's unlikely we'll ever see Conker get another game like this again.
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(10-28-2016, 02:05 PM)Hexadecimal Wrote: (10-28-2016, 01:59 PM)retr0pia75 Wrote: The ending of Conker's Bad Fur Day is the most depressing ending to a platformer, PERIOD.
Would have been worse if they'd gone with the original idea of Conker putting a gun to his head.
I didn't get too affected by the ending because, I always thought, there would be a sequel and Conker would figure out a way to contact a programmer again to bring Berry back to life. Truly the most depressing thing is that it's unlikely we'll ever see Conker get another game like this again. I think the fact that this was also one of Rare's last games with Nintendo makes it even worse too. It's like if they somehow looked into the future and decided to go out in the most bleakest way possible.
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(10-28-2016, 02:08 PM)retr0pia75 Wrote: (10-28-2016, 02:05 PM)Hexadecimal Wrote: (10-28-2016, 01:59 PM)retr0pia75 Wrote: The ending of Conker's Bad Fur Day is the most depressing ending to a platformer, PERIOD.
Would have been worse if they'd gone with the original idea of Conker putting a gun to his head.
I didn't get too affected by the ending because, I always thought, there would be a sequel and Conker would figure out a way to contact a programmer again to bring Berry back to life. Truly the most depressing thing is that it's unlikely we'll ever see Conker get another game like this again. I think the fact that this was also one of Rare's last games with Nintendo makes it even worse too. It's like if they somehow looked into the future and decided to go out in the most bleakest way possible.
Whats even sadder about Bad fur day? It never got a sequel.
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(10-28-2016, 03:03 PM)CLXcool Wrote: (10-28-2016, 02:08 PM)retr0pia75 Wrote: (10-28-2016, 02:05 PM)Hexadecimal Wrote: Would have been worse if they'd gone with the original idea of Conker putting a gun to his head.
I didn't get too affected by the ending because, I always thought, there would be a sequel and Conker would figure out a way to contact a programmer again to bring Berry back to life. Truly the most depressing thing is that it's unlikely we'll ever see Conker get another game like this again. I think the fact that this was also one of Rare's last games with Nintendo makes it even worse too. It's like if they somehow looked into the future and decided to go out in the most bleakest way possible.
Whats even sadder about Bad fur day? It never got a sequel. I know this might sound a blasphemous, but to be honest...I think it's better off as a one and done type of story.
The reason that I say this is because when you really think about it, the whole poignancy of it all drives it home. Imagine just how horrible it would be to be in Conker's position; not only have you completely botched your one chance to revive your girlfriend, but you've also become the very reluctant ruler of a bunch of people that you don't want to be around or even like, leaving you to ponder just how different things could've turned out if you hadn't got drunk off your ass. BFD isn't truly about telling as many absurd, crude, and vulgar jokes as possible as much as it is the story of a guy who makes a really bad decision and ends up paying the ultimate price for it. A sequel, while it would definetely be nice, would kind of dampen that impact, if you get what I mean.
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I have already said how the last two chapters of Crisis Core: Final Fantasy VII is. People who played the orignal Final Fantasy VII knows that Zack dies but this game goes the extra mile. At the end of Chapter 9, both Cloud and Zack are kidnapped and experimented on for 4 YEARS. Chapter 10 starts with them breaking out, which turns them into enimeies of Shinra. Cloud now has overdosed on the matreia stuff and so is in a coma-like stance for the rest of the game. Zack and Cloud now had S-cells in them that cure the degeneration that Genesis and Angele have, but it's treated like a cancer. After "killing" Genesis, it turns out that the last copy of Angele is dead. Said copy has the last letter Aerith ever writes to Zack because she gives up on seeing him again. The Turks are on their way to find Zack and give him the rest of the letters. Zack never gets them. One of the few games that made me cry.
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(10-28-2016, 04:08 PM)gamemaster1991 Wrote: I have already said how the last two chapters of Crisis Core: Final Fantasy VII is. People who played the orignal Final Fantasy VII knows that Zack dies but this game goes the extra mile. At the end of Chapter 9, both Cloud and Zack are kidnapped and experimented on for 4 YEARS. Chapter 10 starts with them breaking out, which turns them into enimeies of Shinra. Cloud now has overdosed on the matreia stuff and so is in a coma-like stance for the rest of the game. Zack and Cloud now had S-cells in them that cure the degeneration that Genesis and Angele have, but it's treated like a cancer. After "killing" Genesis, it turns out that the last copy of Angele is dead. Said copy has the last letter Aerith ever writes to Zack because she gives up on seeing him again. The Turks are on their way to find Zack and give him the rest of the letters. Zack never gets them. One of the few games that made me cry.
Aerith's death shocked me, my brother, and his friend. As bad as that was, the immediate battle with depressing music had us all in a state of sadness, anger, and disbelief while holding back tears.
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There is actually a RPG (even older, at that, then FF7) that had a death that was much more shocking to me.
Phantasy Star VI on the Genesis. Alys Bragwin felt like the whole main character throughout the beginning. She was the one with the most dialogue, the one telling the team what to do, the most useful in combat, the archetype lead hero. Then BAM: You get to a boss fight and she takes an attack to the chest to save the Chaz, who is basically her little brother. It's heroic, you get her to town to recover and take your revenge on the attacker... but it's too late. She's dead forever. The rest of the game hangs on the other characters coping how to proceed without their de facto leader, giving large amounts of growth to the rest of the characters.
Also, did I mention that Phantasy Star VI had cutscenes that looked way better than anything FF did at the time?
FF7 will always be famous for killing Aerith off. But, I just felt like PSVI did it much better, years before FF ever tried. It's a tragic event that truly takes you by surprise, after more has been done to help you attach to the character Alys. Afterwards, it's shown how it changes your entire party: not just one character. There's no "she's back as a spirit" either, always guiding you. She's just totally gone, a memory that none of the heroes will forget.
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I'd like to point out a little game called Anachronox. Despite the lighthearted and funny nature of some cutscenes there are actually some real emotional ones. From how your secretary died to how you ended up running your detective agency in the storage space of a bar.
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10-29-2016, 07:45 PM
(This post was last modified: 10-29-2016, 07:48 PM by Berry.)
I know that you guys have played these games before but I feel more comfortable listing them in spoiler form,okay.
Look, the idea of Pikmin is of a little guy trapped in a big world with a slight chance of ever going home. It depresses me everytime I lose in the game because of the implication of what Olimar has to go thru. He will always be alone with these odd creatures, not understanding and hearing that same pikmin chatter. To live in this world that wants to kill you every day of your life. It's something that I couldn't shake off as a kid and has stuck with me
It's pretty obvious but the Bowser Jr. and Bowser conversation of Peach not being the mother is pretty damn potent. It is rare to see such deep character developement in a Mario game that it really hits you hard when Bowser Jr. knows and laments with his father together looking out into the sunshine.
Maybe it's because of the recent announcement of RDR2, but that ending is such a emotional heavyhitter that it reminds you about your actions within the game. You killed your former friends, ruined NPC lives, and basically a pawn to an evil organization. When it came down to it, how else was it going to end? A very classic western ending
Not the Boss revelation/ending but the torture scene where Volgin beats the ever loving shit out of Snake. It demonstrated Snake at his lowest point and that utter humiliation moment where Snake PISSED HIMSELF. That critical moment made me hate the M. Bison looking motherfucker so bad that his death was very satisfying to boot.
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10-30-2016, 09:54 AM
(This post was last modified: 10-30-2016, 09:54 AM by tatochypz.)
The end of the epilogue for Spyro: Year of the Dragon shows the main cast of the game lined up in one big group photo. While it's nice, it's also depressing knowing that not only was this the last Spyro game to be made by Insomniac, but the last great Spyro game to ever be made. The fact pretty much all of the Spyro games after this one ranged from being complete horseshit to decent at beast along with the text "Thank you for playing! We'll miss you" don't help, either.
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Final Fantasy has had a lot of games where things can get emotional, but to me, the most emotional moment is when Porom and Palom, two very young mages, die while defending the rest of the party from two walls coming in to crush them. It turns out it's not a permanent death thanks to "The After Years" but seeing Tellah full of regret that he lived when two children died, it kind of gets to you.
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