09-17-2015, 06:12 PM
(This post was last modified: 09-17-2015, 07:19 PM by SuperFlorian12.)
The Basement Collection has a few fun facts about the games it contains. Here is a list of all the facts found ingame. If you want to submit any of them as facts then go for it.
Aether
Aether
- Aether was designed from start to finish in only 14 days.
- Aether's development code name was C.O.G., it stood for Cognitive Overflow Galaxy. It was a horrible code name...
- An Aether remake was considered for the Wii in 09 but switches with Super Meat Boy, due to Tyler's work on Closure for PS3.
- A console version of Aether is planned but won't be in development till at least 2015.
- According to Edmund, Aether is the 2nd best game in this collection!
- Aether took home an IndiCade Award in 2009.
- A poster for Aether can be seen on the arcade wall in The Binding of Isaac.
- Time Fcuk had to have it's name changed to Time Cfuk on some websites because Fcuk was deemed too offensive.
- Time Fcuk was inspired by Edmund's 10 year highschool reunion.
- There is a connection between Time Fcuk and The Binding of Isaac that goes beyond Steven's cameo appearence.
- Time Fcuk's development code name was Shadow.
- Time Fcuk was the last game Edmund designed before making Super Meat Boy.
- According to Edmund, Time Fcuk is the best game in this collection!
- Time Fcuk took home a Mochi Award for most creative flash game of 2009.
- A Time Fcuk poster can be found on an arcade wall in The Binding of Isaac.
- Steven is featured as a secret boss in The Binding of Isaac.
- The character Spewer comes from an unreleased comic Edmund made when he was 15 years old.
- Spewer had a design iteration when he was called "The Human Bean", an armless and legless creature that defecated to project himself around.
- Spewer's development code was Verlet Vomit.
- According to Edmund, Spewer is the 3nd best game in this collection!
- Spewer was inspired by a prototype called "Too Much Paint" that Eli designed early that year.
- Spewer had enemies, but they were cut late in dev to finish the game on time.
- An image of Spewer can be seen on the arcade wall in The Binding of Isaac.
- AVGM was made in 5 hours for a 48 hours Global Game Jam in 2009.
- AVGM is commentary on abusive tactics used in most social video games. (We hope this is obvious)
- AVGM was removed from some flash portals due to the "blow up doll" item.
- Grey Matter is the 1st Team Meat game ever made!
- Gray Matter's development code was The Brain.
- Florian Himsl was the original programmer for Grey Matter, he was replaced by Tommy due to a bad case of chronic laziness.
- Meat Boy's code name was Vertigo.
- Mear Boy's ending had to be censored on some flash portals because the owners were prudes.
- Bandage Girl's original name was Bandaid Girl, it was changed in the console version to avoid a lawsuit.
- Meat Boy is a boy without skin, this is a lot more apparent in this flash prototype.
- Dr. Fetus wears a bowler hat in the flash prototype because his top hat made him too large.
- That's not poop, it's a chocolate bar.
- Meat Boy is featured as an NPC in The Binding of Isaac.
- A poster for Meat Boy can be seen on the arcade wall in The Binding of Isaac.
- Coil's development code name was Amore De Morte.
- Coil originally had 8 phases. The initial mating phase was removed due to time constraints.
- Coil was nominated for an IGF Award for innovation in game design in 2009.
- A poster for Coil can be seen on the arcade wall in The Binding of Isaac.
- The creature in Coil comes from an unreleased game from 2008 called Gish 2.
- Coil is an origin story for Dr. Fetus*.*This incorrect fact was put in by Tyler. I wonder if Edmund will notice...
- Triachnid was nominated for an IGF Award for best web game in 2008.
- Triachnid's development code name was Spider... ugh...
- Triachnid is featured as a secret boss in The Binding of Isaac.
- A poster for Triachnid can be seen on the arcade wall in The Binding of Isaac.
- A sequel to Tri was developed in 2008 but canceled because Florian needed to play Team Fortress.