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10-02-2016, 10:40 AM
(This post was last modified: 09-14-2018, 05:57 PM by ZpaceJ0ck0.
Edit Reason: Grammar
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(10-02-2016, 10:12 AM)CLXcool Wrote: (10-01-2016, 12:26 PM)Space Jockey Wrote: It's the year 2016 and some people still believe JoJo's Bizarre Adventure is a Capcom property....
Who currently owns the rights to make the Jojo games anyway?
Bandai Namco, but that's besides the point. What I was trying to say by "Capcom property" is something among the lines of Street Fighter, Megaman, etc.
In other words, some people still believe that JoJo's Bizarre Adventure is original Capcom Ip rather than, you know, a an influential anime/manga franchise that has existed for around 29 years as of now (wich is as old as most people here, actually).
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Everything I had on my XBOX 360 is GONE!!! When we got home from camping, my younger daughter went straight to the 360 only to find that all profiles, Minecraft and save data is gone.
I'VE SPENT SO MANY HOURS IN SURVIVAL ON MINECRAFT!!! Son of a biscuit!
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(10-02-2016, 01:17 PM)Kakariko Kid Wrote: Everything I had on my XBOX 360 is GONE!!! When we got home from camping, my younger daughter went straight to the 360 only to find that all profiles, Minecraft and save data is gone.
I'VE SPENT SO MANY HOURS IN SURVIVAL ON MINECRAFT!!! Son of a biscuit!
Well, first off, welcome back!
Second of all, did you make sure the memory part of it is connected right? I once had an issue like that and all it took was a few tries of taking it off and putting it back on since 360s kind of suck and are quirky like that. I hope your system is just being weird and it's not really gone forever ><
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Losing all the memory sucks. It happened to me once, many moons ago. When I was playing Kingdom Hearts II. I finally managed to get the final form for Sora, then the power went out. What was worse is that when it came back, the game didn't work. I ended up not only having to buy the game again, but have to redo everything since I didn't bother to save the game.
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(10-02-2016, 01:49 PM)Hexadecimal Wrote: Well, first off, welcome back!
Second of all, did you make sure the memory part of it is connected right? I once had an issue like that and all it took was a few tries of taking it off and putting it back on since 360s kind of suck and are quirky like that. I hope your system is just being weird and it's not really gone forever ><
Thank you.
And my memory is all internal. It wouldn't bother so much, but Minecraft was downloaded. I don't have home Internet anymore and haven't been on Xbox live for over a year. If I had it on disc, I wouldn't have the updates anyways. Oh well.
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Wish you luck in that regard. Best I can figure there would be to get a day of gold and a spot with some web.
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10-09-2016, 02:27 PM
(This post was last modified: 10-09-2016, 02:29 PM by Hexadecimal.)
Once you do a fairly decent game it's amazing how little effort you can put into the others and people will still eat it up.
The first FNAF was so great because it was super cheap and really a bargain for how entertaining it was. It used the less is more approach and built the tension with the first night being a cakewalk and making players realize you REALLY have to practice resource management to survive. It's super creepy to see the animatronics slowly creeping up to you and the subtle changes that happen from night to night like Freddy slowly starting to move and Foxy coming out of Pirate's Cove. The messages left by phone guy were also brilliantly written with their dark humor.
Yes, it's a game that got stale, but initially those jump scares were extremely effective and it's neat there was a challenge mode to amp up the difficulty.
With FNAF 2 there was no chance to get creeped out because you have no time to be checking the cameras to see what the animatronics are doing because every two seconds something is coming at you and you have to keep that music box wound up. It's tedious and boring. It completely lacked the charm of the first game.
Three was "meh". I liked Spring Trap's design and the fact you could hallucinate was really cool. Still, those new mechanics all got introduced fast and so, once again, the game got boring.
FNAF 4... So lacking that all I recall from it is just running to open doors to the hall and the closet.
Yeah, production values were greatly enhanced for Sister Location, but it's BARELY a game. All you do the first night is hit buttons. Second night you're trying to keep a single door closed. Third night it's going back and forth between restoring power and keeping Fun Time Freddy at bay. Fourth is keeping some screws tightened and shaking off these little puppet things. Fifth is following some voice commands. Oh, and I guess there's some traveling segments where you have to keep the new Foxy clone away.
Either way, even though these segments are difficult, they're over pretty fast. Honestly I think someone who's really skilled could beat the game in less than an hour.
I've only watched people play these, but I've always been interested in the idea, and it just won't stop getting more and more ridiculous and the games worse and worse. I guess when your audience is mainly 12-16 year olds it's fine, though. I'm just getting more and more irritated at what is passing as a "game" nowadays.
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New Overwatch update came out.
Mercy got best skin, and their version of tf2's mvm was made.
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(10-11-2016, 01:11 PM)retrolinkx Wrote: New Overwatch update came out.
Mercy got best skin, and their version of tf2's mvm was made.
Everyone loves a nice good lookin thick witch.
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I want to state this: if you are going to make a quiz mini game, make sure you do two things.
- Make sure the player has enough time to think and answer the question. 5 seconds is not enough time.
- Make sure the question makes sence. What kinda answer is Piano to the question Brown in the catagoy Opposite. I know tons of Brown Pianos.
And that's just one of the problems I have with Ape Escape Academy. At first I was going to give it a brake because it's like Wario Ware in that you play mini games to beat each level and the game is only six levels long. Then I got to thinking, WW has tons of Mini-Games to keep you busy and entertained. AEA has 10, maybe 15 games that you play repeatedly and like 6 of them are good, but that's ok because it's short. That's when you learn that you NEED to collect the three coins from each "teacher," and if you fail on one of the coin games, you have to either finish the whole round or quit to the systems main menu because the game lacks a quit option in the pause screen.
3 hours on Pink's stage just to get one chance at the specel game and failing has made me numb inside. I feel like I should be mad, but I just feel numb from shear boredom
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11-03-2016, 08:23 PM
(This post was last modified: 11-03-2016, 08:23 PM by Kakariko Kid.)
(10-02-2016, 01:17 PM)Kakariko Kid Wrote: Everything I had on my XBOX 360 is GONE!!! When we got home from camping, my younger daughter went straight to the 360 only to find that all profiles, Minecraft and save data is gone.
I'VE SPENT SO MANY HOURS IN SURVIVAL ON MINECRAFT!!! Son of a biscuit!
So, my brother-in-law bought Minecraft for the 360 on a disk and gave it to my younger daughter on her birthday. I'm babysitting 3 of my nieces this weekend and they have WiFi. I'll attempt to retrieve anything I can without a Xbox Live membership, but I'll be able to update the game tomorrow because I'm bringing my 360. I'm looking forward to this.
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11-06-2016, 02:22 AM
(This post was last modified: 11-06-2016, 02:23 AM by Arjahn.)
Just beat Owlboy and am going to post a hearty rant below, use the bathroom and grab a snack now, because I'm externalizing my thoughts, bitch.
Starting with some positives, the game looks gorgeous, the sprite work is incredibly detailed and I mean just look at a few screenshots, it's a sight to behold. The second dungeon is honestly one of the best videogame levels that I've ever played through, it just keeps throwing new mechanics and characters at you and weaves them together in a fun way that's never overwhelming and always a blast to play. I was grinning like and idiot throughout the entire area and it might be worth the price of admission just for it. The writing is fantastic, when it's between characters you give two shits about. The villains are bland and the overall plot is really uninteresting, but when your party is going at it with eachother, it's truly fantastic stuff. The relationship between Owlboy and his mentor is honestly one of the few times in my life that a videogame has really touched me on an emotional level, which is why it pains me to say...
THE DEVS FUCKED IT, THEY FUCKED IT SO HARD ITS GRANDKIDS ARE GONNA CHAFE.
Oh my god where to even begin with this hot mess, the most glaring flaw is that the holes in controls start to become really apparent after the third dungeon when the game introduces "Fast" enemies. The twin stick shooter feel is fine for slower enemies and a few bosses, but when mosquitoes that clip through walls and dash right at your face spawn in hives of 5 at a time approximately 4 times per room in the fourth dungeon, the sluggish shooting really starts to wear you down.
OH but before the second dungeon, you need to sneak around pirates! Yup, this is actually a stealth game! And it's not like it's a platformer with a few stealth segments, a LARGE portion of this game consists of sneaking around bad guys, I'd say it's about a 25/75 split between stealth and platforming, that's not misleading advertising at all.
Well with all of that stealth, the mechanics must be really robust and interesting, right? Nope, it's walking behind boxes. Yup, just walk behind boxes and wait for enemies to turn around. Oh and sometimes enemies can see behind them, but not always, but from time to time. Which brings me to my next point...
Consistency, this game has none, shit just happens and you have no control over it. A good example is that early on, you get a stone which allows you to teleport your allies to you, which is great and alleviates a lot of would-be frustration. Well near the end of the game, the most useful member of your team has to crawl into a wedge to open a door for you and instead of just teleporting him back to you once he's done, you just leave him there. Just chill out in a wall dude, we probably won't need you, it's not like YOU'RE A FORMER MEMBER OF THESE PIRATES WHO HAS INTIMATE KNOWLEDGE OF THEIR SHIP OR ANYTHING.
This isn't a smart ass solution or plot hole I thought up either, teleporting your allies through closed gates is a major part of the game, the devs just forgot about the good thing they did I guess.
Let's see, what else. There are "puzzles" that consist of pulling a level or pushing a switch, never complicated in the slightest. There's a currency/experience system where you collect coins in order to receive nicer and nicer upgrades, which is fun at the start since it encourages exploration, but again it feels like the devs just straight up forgot about it and you receive the final upgrade (outside of 100%ing the game) around halfway through the damn thing. There are some areas where beating every enemy spawns a secret chest full of coins, but then certain areas reward you with jack shit for clearing them out, so unless you want to kill literally every enemy in the entire game, there's no point, and it's really discouraging.
The overall story is fucking awful honestly, and the final boss is truly one of the most poorly designed that I've ever faced. You need to shoot him with every ally you have, which is cool in theory, but when you shoot him it makes the same fucking sound that enemies deflecting your shots has throughout the entire game. So if you happen to think of his weakness, which I did, the game's feedback is "no, nothat's not going to work." I had to look it up on YouTube because I didn't have any other ideas for fucks sake.
The last ally you make near the end of the game is insanely overpowered, since he lets you dash across the screen and gain 2 seconds of immunity frames when his dash takes 1 second to charge up, making you effectively invincible and making every subsequent boss fight a joke.
The area before the final boss takes away your flight, which is cool in theory, but then it requires a lot of insanely precise jumps and the input lag becomes more noticeable than ever. There was a point where I stumbled upon a sort of hidden balcony and I wasn't sure that I could make the jump, so I just didn't try for it since the game's checkpoints are super spotty and I didn't want to redo a bunch of painfully inconsistent platforming. In an exploration game, THAT SHOULD NEVER FUCKING HAPPEN
God this game is disappointing, never before have I played something that started so strong and fell so far. I actually cared about these characters, that never happens and the devs just murdered it, fuck man.
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Its just character motivation. Sure, its a series with school girls fighting electric mutants, but having unimportant characters that literally only serve as character or stage background isn't an issue. Frankly, I'd find it stranger if they went out of their way to have Momma Sim be a fighter.
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Something I wanted to get off of my chest for awhile. Whatever happened to games that were funny? I know that Yooka-laylee will have funny humor in the style of Banjo-kazooie, but i'm just talking about video games in general. Whatever happened to funny video games that had some clever and well written humor? I know that most of the games Al Lowe developed(e.g Leisure Suit Larry) had some funny stuff, but it just seems most people aren't trying their hardest for comedy in video games anymore.
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Too much depth for your average arcade game, and Street Fighter "X-Com hair" Guile isn't gonna be an example. XD
A good example that I can think of would be Bulma in Dragon Ball series.
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