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Its a New Vegas mod set in Oregon with the NV factions. NCR actually does have tanks and vertibirds and such canonically.
Ah I see, makes sense I guess. Not disputing the lore there with the tanks, I'm just saying.
Currently trying to beat the PS2 Yu-Gi-Oh! Tag Force. Its not as broken as Forbidden Memories, but that's not saying much. Literally everything outside the card game in the game is a coin flip. Every conversation can be friend making or breaking. Every character has a favorite sandwich (like an entire unprocessed Durian, Dried Salmon, Ramen, mystery meat, an egg made out of solid gold or a single card...) and you give them sandwiches to boost affinity. Those sandwiches are acquired via roulette. Card packs are what you'd expect but most anything remotely good is super rare. The ai misses lethal all the time (when you have them as a partner...), and the game won't always let you activate cards when it should. Its like Konami wanted to make a Yu-Gi-Oh! Pachinko machi...oh boy. Worst part is that you really don't have to play the card aspect much to succeed, and those coln flips take form of a dating simulator which is required to progress the story... (You have to max out someone before the game's "Big Tournament" or you start from the very beginning again.) This is 4 in-game months into story, with each day lasting on average about 12 minutes if you're working to max people and don't duel at all.) I have bad taste in games I feel determined to beat again.
(03-15-2016, 10:20 PM)Psychospacecow Wrote: [ -> ]Currently trying to beat the PS2 Yu-Gi-Oh! Tag Force. Its not as broken as Forbidden Memories, but that's not saying much. Literally everything outside the card game in the game is a coin flip. Every conversation can be friend making or breaking. Every character has a favorite sandwich (like an entire unprocessed Durian, Dried Salmon, Ramen, mystery meat, an egg made out of solid gold or a single card...) and you give them sandwiches to boost affinity. Those sandwiches are acquired via roulette. Card packs are what you'd expect but most anything remotely good is super rare. The ai misses lethal all the time (when you have them as a partner...), and the game won't always let you activate cards when it should. Its like Konami wanted to make a Yu-Gi-Oh! Pachinko machi...oh boy. Worst part is that you really don't have to play the card aspect much to succeed, and those coln flips take form of a dating simulator which is required to progress the story... (You have to max out someone before the game's "Big Tournament" or you start from the very beginning again.) This is 4 in-game months into story, with each day lasting on average about 12 minutes if you're working to max people and don't duel at all.) I have bad taste in games I feel determined to beat again.

I'm going to guess tha the game either doesn't allow you to transfer your cards into the main game, has you pay for card transfers (and makes them uber expensive), locks the good cards until you have enough "duelist points," or a combo of all these. Most of the Yu-Gi-Oh! games I've played have had one of these and they bug.
^

This is pretty much the reason why Stairway to the Destined Duel is the best Yugioh game in my opinion.

You can duel everyone from the Battle City arc and before, and I mean everyone. Tristan, Mokuba and Tea all make an appearance.
The new rules that basically banned all the fun cards haven't been put into place yet.
You can input your card codes and get them into the game for free.
The gameplay is MUCH MUCH faster than the other GBA games. I actually can't play the other GBA Yugioh games that have this same duel system because of how slow it is.
Music is top tier too. I'm listening to the OST right now and it's really cool.
While there isn't much of a story (it just seems to happen as you progress) everything else makes up for it.
It's a great time waster if you just want to turn on your game, and duel someone. I have it on my Phone in case I'm bored and want to play a quick pre-GX duel with CPU's.

Seriously, STTDD was the first Yugioh game to actually HAVE the rules, as opposed to the weird versions beforehand that stuck to the Pre-Konami rules (literally Pokemon, Light monsters could destroy ANY dark monster regardless of atk or effect, and field spell cards went in the magic/trap zone) or just WASN'T Yugioh (I'm looking at you Duelist of the Roses).

I actually miss those childhood days of playing Stairway to the Destined Duel constantly while waiting for the Battle City arc of Yugioh to come on every Saturday or so.
(03-16-2016, 12:45 AM)gamemaster1991 Wrote: [ -> ]
(03-15-2016, 10:20 PM)Psychospacecow Wrote: [ -> ]Currently trying to beat the PS2 Yu-Gi-Oh! Tag Force. Its not as broken as Forbidden Memories, but that's not saying much. Literally everything outside the card game in the game is a coin flip. Every conversation can be friend making or breaking. Every character has a favorite sandwich (like an entire unprocessed Durian, Dried Salmon, Ramen, mystery meat, an egg made out of solid gold or a single card...) and you give them sandwiches to boost affinity. Those sandwiches are acquired via roulette. Card packs are what you'd expect but most anything remotely good is super rare. The ai misses lethal all the time (when you have them as a partner...), and the game won't always let you activate cards when it should. Its like Konami wanted to make a Yu-Gi-Oh! Pachinko machi...oh boy. Worst part is that you really don't have to play the card aspect much to succeed, and those coln flips take form of a dating simulator which is required to progress the story... (You have to max out someone before the game's "Big Tournament" or you start from the very beginning again.) This is 4 in-game months into story, with each day lasting on average about 12 minutes if you're working to max people and don't duel at all.) I have bad taste in games I feel determined to beat again.

I'm going to guess tha the game either doesn't allow you to transfer your cards into the main game, has you pay for card transfers (and makes them uber expensive), locks the good cards until you have enough "duelist points," or a combo of all these. Most of the Yu-Gi-Oh! games I've played have had one of these and they bug.

Even worse. You don't actually get to own any of the cards you get from codes. They're rented and points are deducted from your earnings as long as you have some of them in your inventory.
The main reason they do stuff like that is because there usually is a set of 3-10 really good decks for any given generation and this being a game, they expect you to progress from bottom to top. You don't even get access to the card "rental" system until well into the 2nd? month. Honestly, I love GX but this game makes me realize just how slow the game was before the power creep broke the game every other month. I think the best balance was pre-Arc V post dragon ruler ban honestly. HAT meta best meta.

Also, this is GX and the core of the HERO deck is blocked off from use until you've maxed out Jaden's affinity (which takes forever because he's really moody in this game for some reason. Main protagonist really hates talking about dueling...)

I do like the pay more for individual cards thing in some of the games though. Its like that in real life too, though Forbidden Memories with its maximum star chip cost for Baby Dragon when you get chips in increments of 1-5 was pretty broken. I think the main reason they stopped doing that code thing in some of the games was to either sell structure decks as DLC or they were trying to balance around the fact that any player with an internet connection has all the cards when they don't necessarily OWN any of the cards.
(03-16-2016, 03:37 AM)retrolinkx Wrote: [ -> ]^

This is pretty much the reason why Stairway to the Destined Duel is the best Yugioh game in my opinion.

You can duel everyone from the Battle City arc and before, and I mean everyone. Tristan, Mokuba and Tea all make an appearance.
The new rules that basically banned all the fun cards haven't been put into place yet.
You can input your card codes and get them into the game for free.
The gameplay is MUCH MUCH faster than the other GBA games. I actually can't play the other GBA Yugioh games that have this same duel system because of how slow it is.
Music is top tier too. I'm listening to the OST right now and it's really cool.
While there isn't much of a story (it just seems to happen as you progress) everything else makes up for it.
It's a great time waster if you just want to turn on your game, and duel someone. I have it on my Phone in case I'm bored and want to play a quick pre-GX duel with CPU's.

Seriously, STTDD was the first Yugioh game to actually HAVE the rules, as opposed to the weird versions beforehand that stuck to the Pre-Konami rules (literally Pokemon, Light monsters could destroy ANY dark monster regardless of atk or effect, and field spell cards went in the magic/trap zone) or just WASN'T Yugioh (I'm looking at you Duelist of the Roses).

I actually miss those childhood days of playing Stairway to the Destined Duel constantly while waiting for the Battle City arc of Yugioh to come on every Saturday or so.

I like the games that let you play any of the cards that you want to play. The ones that ban certain cards are normaly use tornament style rules which is and isn't fun. I even enjoy the ones that make you earn the right to use these cards. The one that I have in mind is Dark Duel Stories if it had more meat to it.

As for other Non-duel monsters style Yu-Gi-Oh games, they aren't "bad," but really if I wanted to play Yu-Gi-Oh, I wanted to play a card game, and not a turn-based strategy game (Capsule Monster Coliseum), a board game (Destiny Board Traveler), or a some chess inspired game (Duelist of the Roses). On the other hand, the manga was based around diffrent games before it got absorbed by the card game.


(03-16-2016, 05:43 AM)Psychospacecow Wrote: [ -> ]Even worse. You don't actually get to own any of the cards you get from codes. They're rented and points are deducted from your earnings as long as you have some of them in your inventory.
The main reason they do stuff like that is because there usually is a set of 3-10 really good decks for any given generation and this being a game, they expect you to progress from bottom to top. You don't even get access to the card "rental" system until well into the 2nd? month. Honestly, I love GX but this game makes me realize just how slow the game was before the power creep broke the game every other month. I think the best balance was pre-Arc V post dragon ruler ban honestly. HAT meta best meta.

Also, this is GX and the core of the HERO deck is blocked off from use until you've maxed out Jaden's affinity (which takes forever because he's really moody in this game for some reason. Main protagonist really hates talking about dueling...)

I do like the pay more for individual cards thing in some of the games though. Its like that in real life too, though Forbidden Memories with its maximum star chip cost for Baby Dragon when you get chips in increments of 1-5 was pretty broken. I think the main reason they stopped doing that code thing in some of the games was to either sell structure decks as DLC or they were trying to balance around the fact that any player with an internet connection has all the cards when they don't necessarily OWN any of the cards.

Wow. This sounds even worse then I thought. Why would you not allow someone to use cards that they want? Even if it's tournament style rules, you're still allowed to use any cards you want.
The struggle is real. I'm also pretty sure you can't turn off animations so every turn an ai takes damage has them writhing in the corner. lol
So I just figured out something new about Mario Party 5. If you play with a Wavebird, all minigames that make heavy use of the Rumble feature have the rumbling replaced with a visual cue, since the Wavebird lacks rumble functionality.

I had only played the game with 4 standard GC controllers so it was pretty jarring to just see these random visual cues I had never seen before.
(03-16-2016, 10:47 PM)Takahashi2212 Wrote: [ -> ]So I just figured out something new about Mario Party 5. If you play with a Wavebird, all minigames that make heavy use of the Rumble feature have the rumbling replaced with a visual cue, since the Wavebird lacks rumble functionality.

I had only played the game with 4 standard GC controllers so it was pretty jarring to just see these random visual cues I had never seen before.

My favorite thing with a GC Mario Party game was the one with mic functions. If you didn't have a mic, the voice commands are substituted with input combinations that you can input faster than the time it takes to speak them out anyways.
I just found out that the first Dynasty Warriors was not a crowd combat game, but was instead a fighting game. It also looks very genaric with almost nothing to set it apart from Soul Caliber. It could be a lot better to play with a great deal of stradigy, but it looks like an uninteresting knockoff Soul Caliber, which makes me not want to pick it up.
I actually quite enjoyed the original. I especially love when both fighters attack at the same time and they have the little cinematic weapons clashing thing. But then again, I bought it when it first came out, because I'm a huge RTK fan. I still enjoy it, personally, but I can tell you both the fictional and true backstories of every character and all the stages in that game, so I might not be the best person to ask for whether or not the game is good.

Although I will say, as much as I love the game for it's theme, it is a little generic as far as the combat goes. It's fun enough, but most of the fighting is a matter of figuring out what your character's best combo is and rinse and repeat.
For instance Guan Yu is Thrust, overhead slash, quick slash, overhead leaping slash for a retreating opponent; step-back stance, uppercut slash, thrust, quick slash, and overhead leaping slash for an advancing opponent.
The number of moves is a little low for each fighter, but they are all unique and thoughtful. The music is pretty badass, though, I believe.
Hulk Hogan has just won the gawker sex tape court case. Gawker have to give Hogan 115 Million Dollars (Their networth is $300 million) and they make around 6 million dollars a year so they're not recovering. Additionally, punitive damage will be issued which is apparently MORE punishment for Gawker. If they want to appeal, they HAVE to give Hogan the money and then bring it to court later.

In other words, Gawker and many of the sites they own (Polygon and Kotaku being two of them) will most likely not last until the end of 2016.

HULK HOGAN HAS SAVED VIDEO GAMES.

NO MORE CLICKBAIT VIDEO GAME ARTICLES
NO MORE STUPID ARTICLES ABOUT THE LACK OF BLACK PEOPLE IN A GAME SET 1000 YEARS AGO IN MEDIEVAL POLAND
NO MORE TERRIBLE GAMING JOURNALISM.

(03-17-2016, 05:11 PM)CosmykTheDolfyn Wrote: [ -> ]
(03-16-2016, 10:47 PM)Takahashi2212 Wrote: [ -> ]So I just figured out something new about Mario Party 5. If you play with a Wavebird, all minigames that make heavy use of the Rumble feature have the rumbling replaced with a visual cue, since the Wavebird lacks rumble functionality.

I had only played the game with 4 standard GC controllers so it was pretty jarring to just see these random visual cues I had never seen before.

My favorite thing with a GC Mario Party game was the one with mic functions.  If you didn't have a mic, the voice commands are substituted with input combinations that you can input faster than the time it takes to speak them out anyways.

Yeah, I bought Mario Party 7 used a while back, and it didn't come with the mic. For certain minigames it odd to use a controller because you have to use R to bring a menu of options... everytime you want to select an option. For slower minigames this is fine, but for faster paced ones (mainly the 3 v 1 minigames), it can be hell trying to keep up with the other players.

Honestly though, when it comes to the Mic/Wavebird thing, I'm a bit surprised they actually thought that far, Especially with the Wavebird thing. Like I didn't even remember they didn't have rumble until this happened.

Reminds me a bit of Sonic Colors, where the levels change when you play as Super Sonic because he can't use Wisps.
To add onto the Hulk Hogan/Gawker post by Retrolinkx...
http://www.msn.com/en-us/news/us/gawker-...spartanntp

An additional 25 million dollaridoos to the Hulkanator in punitive damages.