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^ I'm not sure. Maybe he did it for kicks and giggles.
(12-28-2016, 08:06 AM)Space Jockey Wrote: [ -> ]So, Takahashi is a speedrunner now?


(12-28-2016, 11:26 AM)Kakariko Kid Wrote: [ -> ]^ I'm not sure. Maybe he did it for kicks and giggles.

^ this.

A friend of mine was having trouble beating the game, so to prove a point I decided to beat it as fast as I could. Then as a joke, they said I should try to go for a top 3 time, so I watched the WR and tried my best to emulate it.
[Image: ad4966edb2754648a957325f22626cc7?fit=max...2649355c6c]

This got posted on Reddit and it's so freaking true to the point where I got stuck because of this. I'm used to there being invisible walls that stop your character from entering areas where they really should fit so I was shocked when the boy could actually do it. I actually sort of found out by accident just when I was about ready to give up and go look at a guide.
Well, judging by hex posts, as well as a couple of reviews here and there, The Last Guardian did, indeed, lived up to the hype (while here I thought it was going to be quite the opposite).

Anyway, two months ago I read a piece of trivia on this site about the GTA series being divided into three different universes, each one based on the graphics, (2D, 3D and HD universe, respectively) but it seems that said trivia is no longer here. What happened?
I should play them myself, but I like to watch LPs of the Tell Tale Walking Dead games.

The only thing is that companies need to stop doing these "Choose your own adventure" games until they're capable of programming drastically different scenarios for you choices. It's still stuck in having places where characters are able to die or not, but it doesn't really matter because that just tells you they will die later on when the game couldn't deal with having them there or not.

The previous season ended with Clem able to make 4 radically different choices. Yeah, those don't matter either. Even though it's obvious what they did to "fix" this so the only difference would be what sort of injury she'd have I'll keep quiet to avoid spoilers.
To commemorate 2K17, I'm gonna start playing Majora's Mask 3D.

It has been downloaded on my 3DS for a while now, so after being brutally soulcrushed by FE Conquest hardmode, I think it is time to play a new game as a refresher.
(01-01-2017, 02:21 PM)Berry Wrote: [ -> ]To commemorate 2K17,  I'm gonna start playing Majora's Mask 3D.

It has been downloaded on my 3DS for a while now, so after being brutally soulcrushed by FE Conquest hardmode, I think it is time to play a new game as a refresher.

It should be a cake walk. The N64 version was much more challenging. The graphics are beautiful, though.
(01-01-2017, 02:31 PM)Kakariko Kid Wrote: [ -> ]
(01-01-2017, 02:21 PM)Berry Wrote: [ -> ]To commemorate 2K17,  I'm gonna start playing Majora's Mask 3D.

It has been downloaded on my 3DS for a while now, so after being brutally soulcrushed by FE Conquest hardmode, I think it is time to play a new game as a refresher.

It should be a cake walk. The N64 version was much more challenging. The graphics are beautiful, though.

Can you elaborate? I never actually played Majora's Mask and I'm not a big fan of using in-game hints(that wierd rainbow glowing statue next to the Mask Collector).
In game dialogue should be enough to help you get all 20 masks that are not part of the main story line, i.e. the Deku, Goron, and Zora masks. Pay attention to the red text.
Here are a few changes:
* The Bombers' Notebook has changed from the N64 version and I found it much easier to track events.
* Playing the Song of Time no longer saves the game like it did on the 3DS; on the N64, you had to play said song and restart the 3 days to save whereas owl statues will allow you to save the game on the 3DS without having to restart.
* If you play the Song of Double Time, you can choose which hour in the same day to fast forward to; on the N64, the said song would warp you 6 hours ahead in-game time. That saves you from waiting around for something that will happen in 4 or 5 hours.
* The location of the Stone Mask has changed; in the N64 game, I accidentally came across it.
Need any hints or advice, feel free to PM me.
From what I can tell, each non-storyline mask helps with moving along the scheduled side storyline.

This actually reminds me of Groundhogs Day and I am lovin' that.
^ Dude, there are so many reasons why that's my favorite Zelda game.
>Posts some thoughts about a game character.
>Post blows up while I'm at work.
>Post currently has almost 2,000 notes in 24 hours.

I'm just sitting here like:
[Image: giphy.gif]
(12-31-2016, 03:08 PM)Hexadecimal Wrote: [ -> ]I should play them myself, but I like to watch LPs of the Tell Tale Walking Dead games.

The only thing is that companies need to stop doing these "Choose your own adventure" games until they're capable of programming drastically different scenarios for you choices. It's still stuck in having places where characters are able to die or not, but it doesn't really matter because that just tells you they will die later on when the game couldn't deal with having them there or not.

The previous season ended with Clem able to make 4 radically different choices. Yeah, those don't matter either. Even though it's obvious what they did to "fix" this so the only difference would be what sort of injury she'd have I'll keep quiet to avoid spoilers.

I noticed this when I played the first season. Most choices come down to who do you want to see die later. If you have a choice of having someone die and you save them, they will either die or leave the group in a later episode (or the same episode in the case I think everything in episode 2). There are some minute details that don't get changed later on, but you can just guess which ones those are, and then those are just to make you feel bad in the last episode.

Thant being said, I really like these games. They could do a lot better at changing the game with the choices you make (aside from one character stealing something from you and cutting a limb off of someone), but I kinda get where they are coming from. You don't want the game to be too different for each player that it makes makeing the other episodes hard to connect together.
So I recently found this on Reddit. It shows various examples of media outlets using video game screenshots in their coverage.
[Image: aKOEqNy.jpg]

EDIT: while not the news, this is probably the most egregious use of videogame footage in what was meant to be factual reporting.
(01-03-2017, 04:45 PM)Kakariko Kid Wrote: [ -> ]^ Dude, there are so many reasons why that's my favorite Zelda game.

My man!