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Oh really? Well that's kind of a bummer. Hopefully this means he'll weed out some of the clone-ish characters then.
(06-13-2013, 11:57 AM)ThisGuyInTheSuit Wrote: [ -> ]
(06-13-2013, 11:52 AM)Wardenclyffe Wrote: [ -> ]
(06-13-2013, 12:55 AM)MexicanAnime Wrote: [ -> ]
(06-13-2013, 12:54 AM)JiraiyaSannin Wrote: [ -> ]I just really hope that the roster is just humongous and contains at least 2-3 characters from each franchise.

http://nintendoculture.com/smash-bros-characters/

Can't see to access this website, mind telling me what it was/said?

The article basically said that Masahiro Sakurai preferred a small cast of characters so that the game could be more balanced out, giving the game a more distinct and finely tuned roster.

Which never happens in fighting games. You simply can't make a diverse roster and expect the game to be balanced. At least there's no tripping...right?
I swear to God if there's tripping I'm going to give Sakurai and indian burn he'll never forget.
(06-13-2013, 12:11 PM)Wardenclyffe Wrote: [ -> ]I swear to God if there's tripping I'm going to give Sakurai and indian burn he'll never forget.

You must be tripping if you think tripping's still there!






I'll go away now...
While I personally love games with enormous rosters of fighters (whether or not the balance suffers seeing as I mainly just play for the fun of it rather than the competitive aspect), I'm KIND OF disappointed the game may have the same amount or even less characters than in Brawl. At the same time, I'm very interested to see how existing characters will be changed, such as how Bowser (who looks the most like any of his actual main series representations looked in ANY Smash game) is now faster and such.

One thing that people have to be prepared for is for characters to get cut to make way for new ones. Two of the likeliest candidates for something like that are Lucario and Ike, due to them replacing other characters in a similar fashion. However, I feel like their movesets don't entirely carry over perfectly for the most likely candidates to replace them, so they might NOT get cut for that reason. I certainly WOULD love to see Mewtwo boot Lucario out and take the spot back, especially given certain Pokemon X/Y features many are probably privy to at this point.

A character situation that has confounded me is Sheik. While the age or modern relevance of a character hasn't really been only deciding factor, allowing classic game icons like Ice Climbers and Pit to shine in the limelight, the latter's case even renewing interest in their respective franchise, Shiek runs into a rather unique problem. Zelda constantly changes with the progression of the Zelda series, and in Brawl's case (since Sheik had a Twilight Princess design considered during THAT game's development that was used for Brawl) the pieces fell into place quite smoothly. However, Zelda's design has changed yet again, but once again with no Sheik. Will Sheik be redesigned again? Will Zelda retain her Ocarina of Time or Twilight Princess design? Or will Sheik be eliminated entirely? Or perhaps would Toon Zelda/"Sheik" finally be realized in an effort to keep the character concept alive while branching off with Skyward Sword's Zelda in a different direction?

Then off course there's the Ryu, Ken and Akuma of Smash. While its clear the subtle nuances allow the three characters to play differently, Falco and Wolf are cut from Fox's mold, no question about it. That being said, if one was to be cut, which would it be? Or would it be both? Hard to say, both likely have their fans.

Two other characters I've been batting around in my head as candidates for the chopping block are Meta Knight and Dedede. Sakurai has apparently said that he doesn't like to over-represent his own series in the Smash games, and now that Kid Icarus is kind of in his care and since it is possible interest in THAT game might merit the addition of a corresponding character, perhaps Sakurai might consider cutting one of these two Kirby characters. Perhaps the fact that Meta Knight overpowers a number of other characters in Brawl might have made cutting him a viable option for game balance. However, I personally don't want to see EITHER of them go, and given that they are fairly popular I think it isn't likely, at least for reasons of popularity..

Anyway, I'm much more interested to see who would be added rather than who would be cut, so I'll be very excitable over the next few months as 2014 approaches. I just hope it doesn't have to be delayed like Brawl was, though I know it is sometimes inevitable.
Toon Zelda would be a cool idea, if time was given into the characters. Tetra (Pirate Zelda from WW) would be pretty cool, and since they're remaking Wind Waker, It would surprise me to see that something like that isn't in the game.

Another thing is Dixie Kong being added to the game, with her being in the new Donkey Kong Country returns. She was already planned to be in Brawl, so if Sakurai wanted to put her into the new game (even if, unfortunately, replacing Diddy Kong) it would be pretty cool.

As for Fox/Falco/Wolf, I could see Wolf and Falco being cut, but I didn't feel as though Wolf was an exact clone. His moves were a bit different, but close to each other nonetheless. Falco was exactly like fox, and since Sakurai didn't want unbalance and wants a smaller cast, Falco and Wolf have more than likely been cut (or at least one of them) or giving them move sets.
Nintendo ain't trippin with DLC or....well, trippin.

http://www.ign.com/articles/2013/06/13/e...ng-removed
I wants me a Mewtwo that changes like Shiek.
(06-13-2013, 07:43 PM)Psychospacecow Wrote: [ -> ]I wants me a Mewtwo that changes like Shiek.

I'm not sure what mewt
Apparently, my favorite commentators uploaded their first impressions of the new titles already.


(06-13-2013, 08:23 PM)gamemaster1991 Wrote: [ -> ]
(06-13-2013, 07:43 PM)Psychospacecow Wrote: [ -> ]I wants me a Mewtwo that changes like Shiek.

I'm not sure what mewt

Wat?
(06-13-2013, 08:31 PM)JiraiyaSannin Wrote: [ -> ]
(06-13-2013, 08:23 PM)gamemaster1991 Wrote: [ -> ]
(06-13-2013, 07:43 PM)Psychospacecow Wrote: [ -> ]I wants me a Mewtwo that changes like Shiek.

I'm not sure what mewt

Wat?

Computer must have glitched. What I said was, I don't know how Mewthree works, but they could do it like Zero Suit Samus.
[Image: 998385_487214494688630_555918622_n.png]
(06-13-2013, 08:55 PM)gamemaster1991 Wrote: [ -> ]
(06-13-2013, 08:31 PM)JiraiyaSannin Wrote: [ -> ]
(06-13-2013, 08:23 PM)gamemaster1991 Wrote: [ -> ]
(06-13-2013, 07:43 PM)Psychospacecow Wrote: [ -> ]I wants me a Mewtwo that changes like Shiek.

I'm not sure what mewt

Wat?

Computer must have glitched. What I said was, I don't know how Mewthree works, but they could do it like Zero Suit Samus.

I thought that was the case.
This Is All We Know On Super Smash Bros 4. Or Super Smash Bros. Next, as this wiki thing tells me.
Of course, there's still some stuff missing, (like no DLC plans, Tripping is gone, etc.)

But this is something that interested me.

"Currently Sakurai's thought process is focused on the notion that a portable experience is a more personal one. Only one player is likely to be using a portable system, and it might be interesting to allow that player to customize Smash Bros. fighters on the 3DS, which could then be brought over to the larger world of a home console Smash Bros. Sakurai's thinking is that an element of communication between the two versions will make both better."

So I can play the Wii-U version and fight with someone who has the 3ds Version? I hope Sakurai implements this, cause that is freaking genius.

Edit: Upon re-reading this, Plus some other forums, this could just mean that you can move the Skills around, like having, Let's say, Fox's Up-B Jetpack be moved to somewhere like Down-B.
Either way, those are some cool ideas.